Exemplo n.º 1
0
 public override void OnLevelUnloading()
 {
     base.OnLevelUnloading();
     ToolBaseDetour.Revert();
     GameInfoViewsPanelDetour.Revert();
     if (_monitor != null)
     {
         Object.Destroy(_monitor);
     }
 }
Exemplo n.º 2
0
 public override void OnLevelLoaded(LoadMode mode)
 {
     base.OnLevelLoaded(mode);
     if (mode != LoadMode.NewGame && mode != LoadMode.LoadGame && mode != LoadMode.NewGameFromScenario)
     {
         return;
     }
     ToolBaseDetour.Deploy();
     GameInfoViewsPanelDetour.Deploy();
     _monitor = new GameObject("ToggleableWhiteness");
     _monitor.AddComponent <ToolMonitor>();
 }
        public void Update()
        {
            var currentTool = ToolsModifierControl.GetCurrentTool <ToolBase>();

            if (currentTool != _previousTool)
            {
                ToolBaseDetour.ResetForceMode();
            }
            _previousTool = currentTool;
            if (currentTool is ResourceTool || currentTool is TreeTool)
            {
                ToolBaseDetour.ForceInfoMode(InfoManager.InfoMode.NaturalResources, InfoManager.SubInfoMode.Default);
            }
            else if (currentTool is DistrictTool)
            {
                ToolBaseDetour.ForceInfoMode(InfoManager.InfoMode.Districts, InfoManager.SubInfoMode.Default);
            }
            else if (currentTool is TransportTool)
            {
                var linesVisible = -35969;
                switch (ToolsModifierControl.GetCurrentTool <TransportTool>().m_prefab?.m_class?.m_service)
                {
                case ItemClass.Service.Disaster:
                    linesVisible = 128;
                    break;

                case ItemClass.Service.Tourism:
                    linesVisible = 3072;
                    break;
                }
                TransportManager.instance.LinesVisible   = linesVisible;
                TransportManager.instance.TunnelsVisible = true;
            }
            else if (currentTool is TerrainTool || currentTool.GetType().Name == "InGameTerrainTool")
            {
                ToolBaseDetour.ForceInfoMode(InfoManager.InfoMode.None, InfoManager.SubInfoMode.Default);
            }
            else
            {
                var nextInfoMode = InfoManager.instance.NextMode;
                var linesVisible = 0;
                switch (nextInfoMode)
                {
                case InfoManager.InfoMode.Transport:
                    linesVisible = -35969;
                    break;

                case InfoManager.InfoMode.EscapeRoutes:
                    linesVisible = 128;
                    break;

                case InfoManager.InfoMode.Fishing:
                    linesVisible = 32768;
                    break;

                case InfoManager.InfoMode.Tours:
                    linesVisible = 3072;
                    break;
                }
                if ((currentTool as NetTool)?.m_prefab?.m_netAI is FishingPathAI)
                {
                    linesVisible = 32768;
                }

                TransportManager.instance.LinesVisible   = linesVisible;
                TransportManager.instance.TunnelsVisible =
                    (nextInfoMode == InfoManager.InfoMode.Transport || nextInfoMode == InfoManager.InfoMode.Traffic);
            }
        }