// Start is called before the first frame update protected override void Start() { base.Start(); if (cam == null) { cam = Camera.main; } playerDodge = GetComponent <DodgeController>(); playerTalentController = GetComponent <PlayerTalentController>(); playerMovementController = GetComponent <LandMovementController>(); tonic = GetComponent <Tonic>(); canCharacterAction = true; }
public CounterpointAnalysis(string path, CounterpointSpecie selectedSpecie, Mode mode, Tonic tonic, int cantusFirmusId) { MidiFile file = MidiFile.Read(path); Piece = new Piece(file); SelectedSpecie = selectedSpecie; CounterpointCommentsLog = new List <string>(); Mode = mode; Tonic = tonic; Scale = GetScale(mode, tonic); CantusFirmusId = cantusFirmusId; if (CantusFirmusId >= Piece.VoiceLines.Count) { CounterpointCommentsLog.Add("Detected number of voices: " + Piece.VoiceLines.Count.ToString() + "." + " Selected Cantus Firmus with smaller voice number."); return; } foreach (var voiceline in Piece.VoiceLines) { voiceline.PopulateHorizontalIntervals(); } Piece.PopulateVerticalIntervals(); //Logi do debugowania log.WriteLog(SelectedSpecie.ToUserFriendlyString()); foreach (var a in Piece.VoiceLines[CantusFirmusId].VerticalIntervals) { log.WriteLog("VoiceVerticalitnerval"); int i = 0; foreach (var b in a) { log.WriteLog((b % 12).ToString()); log.WriteLog(Piece.VoiceLines[CantusFirmusId].NotesUngrouped[i].ToString()); log.WriteLog(Piece.VoiceLines[0].NotesUngrouped[i].ToString()); log.WriteLog(GetNamedInterval((b % 12)).ToString()); if (i + 1 < Piece.VoiceLines[CantusFirmusId].NotesUngrouped.Count()) { i++; } } } RunCounterpointAnalysis(Piece, SelectedSpecie); }
public override string ToString() { string bass = string.Empty; string addition2 = string.Empty; if (Bass != null) { bass = string.Format("/{0}", Bass.ToString()); } if (Addition2 != Addition.None) { addition2 = string.Format("({0})", Addition2.Symbol()); } return(Tonic.ToString() + Tonality.Symbol() + Addition1.Symbol() + addition2 + bass); }
public static void Main(string[] args) { Scale scale = new Scale(); Tonic tonic = new Tonic(scale); Subdominant subD = new Subdominant(scale); Dominant dom = new Dominant(scale); scale.SetDiatonicScale(new string[] { "C", "D", "E", "F", "G", "A", "B" }); scale.RemoveObserver(tonic); scale.RemoveObserver(subD); Submediant subM = new Submediant(scale); scale.SetDiatonicScale(new string[] { "Ab", "Bb", "C", "Db", "Eb", "F", "G" }); Console.ReadLine(); }
private List <int> GetScale(Mode mode, Tonic tonic) { //Ionian mode List <int> sequence = new List <int> { 2, 2, 1, 2, 2, 2, 1 }; for (int i = 0; i < (int)mode; i++) { sequence.Add(sequence[0]); sequence.RemoveAt(0); } for (int i = 1; i < sequence.Count; i++) { sequence[i] += sequence[i - 1]; } return(sequence); }
public KeySignature(Tonic tonic, Scale scale) { Tonic = tonic; Scale = scale; }
/// <summary> /// Hash code. /// </summary> public override int GetHashCode() { return(Tonic.GetHashCode() + Pattern.GetHashCode()); }
// Start is called before the first frame update void Start() { playerHealth = player.GetComponent <Health>(); playerTonic = player.GetComponent <Tonic>(); manaScript = player.GetComponent <Mana>(); }