public override void OnViewCreated(View view, Bundle savedInstanceState)
        {
            base.OnViewCreated(view, savedInstanceState);

            this.toggleButtons = new ToggleButtons(view, this.saunaModel);
            this.toggleButtons.UpdateToggleButtons(this.ventilationModel.Status);
            this.toggleButtons.OnToggleChanged += ToggleButtons_OnToggleChanged;


            if (DateTimeOffset.UtcNow.ToUnixTimeSeconds() < this.ventilationModel.OpenedAt)
            {
                this.linearLayoutProgress.Visibility = ViewStates.Visible;

                int diff = (int)(this.ventilationModel.OpenedAt - DateTimeOffset.UtcNow.ToUnixTimeSeconds());

                this.progressBarOpening.Progress = 150 - diff;
                this.textViewProgressStatus.Text = System.Math.Ceiling(100 - ((diff * 100) / 150.0)) + " %";
            }

            editTextFanDuration1.Text = this.ventilationModel.FanRunningTime1.ToString();
            editTextFanDuration2.Text = this.ventilationModel.FanRunningTime2.ToString();

            toggleButtonFan1.Checked = DateTimeOffset.UtcNow.ToUnixTimeSeconds() < this.ventilationModel.Fan1ClosingAt;
            toggleButtonFan2.Checked = DateTimeOffset.UtcNow.ToUnixTimeSeconds() < this.ventilationModel.Fan2ClosingAt;


            // Create a timer which should update the views, when time runs out and ventilation completes to updated
            timer          = new Timer();
            timer.Enabled  = true;
            timer.Interval = 1005;
            timer.Elapsed += (sender, e) => { Timer_Elapsed(); };
            timer.Start();
        }
Exemplo n.º 2
0
        public override void OnViewCreated(View view, Bundle savedInstanceState)
        {
            base.OnViewCreated(view, savedInstanceState);

            // Set heater value
            this.toggleButtons = new ToggleButtons(view, this.saunaModel);
            this.toggleButtons.UpdateToggleButtons(this.heaterModel.Status);
            this.toggleButtons.OnToggleChanged += ToggleButtons_OnToggleChanged;

            // Set segmented control power items, selection event and selected index
            this.sfSegmentedControlPower.DisplayMode          = SegmentDisplayMode.Text;
            this.sfSegmentedControlPower.SegmentHeight        = 33;
            this.sfSegmentedControlPower.SelectionTextColor   = Color.DarkGreen;
            this.sfSegmentedControlPower.FontColor            = Color.White;
            this.sfSegmentedControlPower.CornerRadius         = 10;
            this.sfSegmentedControlPower.BackColor            = Color.LightGray;
            this.sfSegmentedControlPower.BorderColor          = Color.DarkGreen;
            this.sfSegmentedControlPower.BorderThickness      = 2;
            this.sfSegmentedControlPower.VisibleSegmentsCount = 3;
            this.sfSegmentedControlPower.ItemsSource          = this.heterModelList;
            this.sfSegmentedControlPower.SelectedIndex        = GetSelectedHeatingIndex(this.heterModelList, this.heaterModel);

            SelectionIndicatorSettings selectionIndicator = new SelectionIndicatorSettings();

            selectionIndicator.Color = Color.White;
            this.sfSegmentedControlPower.SelectionIndicatorSettings = selectionIndicator;

            this.sfSegmentedControlPower.SelectionChanged += SfSegmentedControlPower_SelectionChanged;


            // Update selected edit temperature
            this.editTextTemperature.Text = this.heaterModel.TemperatureThreshold.ToString();

            // Set values to heater sensors and recyclerview
            this.recyclerViewSensorTemperatures.SetAdapter(this.heaterSensorsAdapter);

            /*
             * Special type of layout manager for recycler view, developed by google: FlexLayoutManager
             * https://github.com/AigioL/XAB.FlexboxLayout
             *
             * Let's easily manage items when not using linearlayout manager.
             */

            FlexboxLayoutManager flexboxLayoutManager = new FlexboxLayoutManager(this.Activity, FlexDirection.Row, FlexWrap.Wrap);

            flexboxLayoutManager.JustifyContent = JustifyContent.Center;
            flexboxLayoutManager.AlignItems     = AlignItems.Stretch;
            flexboxLayoutManager.FlexWrap       = FlexWrap.Wrap;


            this.recyclerViewSensorTemperatures.SetLayoutManager(flexboxLayoutManager);
            this.recyclerViewSensorTemperatures.NestedScrollingEnabled = false;
        }
Exemplo n.º 3
0
 public void setVisibleXrayState()
 {
     foreach (GameObject xrayMaterialObject in xrayMaterialObjects)
     {
         if (xrayMaterialObject != null)
         {
             string materialName = xrayMaterialObject.GetComponent <Renderer>().material.name;
             ToggleButtons.ToggleMaterial shaderMaterial = ToggleButtons.GetToggleMaterialForString(materialName);
             xrayMaterialObject.SetActive(ToggleButtons.XRAY_MATERIALS_VISIBLE.Contains(shaderMaterial));
         }
     }
 }
Exemplo n.º 4
0
        public override void OnViewCreated(View view, Bundle savedInstanceState)
        {
            base.OnViewCreated(view, savedInstanceState);

            this.toggleButtons = new ToggleButtons(view, this.saunaModel);
            this.toggleButtons.UpdateToggleButtons(this.soundModel.Status);
            this.toggleButtons.OnToggleChanged += ToggleButtons_OnToggleChanged;

            this.textViewVolumeLevel.Text       = this.soundModel.Volume.ToString();
            this.seekBarVolume.Progress         = this.soundModel.Volume;
            this.seekBarVolume.ProgressChanged += SeekBarVolume_ProgressChanged;

            this.recyclerViewMusic.SetAdapter(this.songsAdapter);
            this.recyclerViewMusic.SetLayoutManager(new LinearLayoutManager(view.Context));
        }
Exemplo n.º 5
0
        public override void OnViewCreated(View view, Bundle savedInstanceState)
        {
            base.OnViewCreated(view, savedInstanceState);


            // At first, set all values acording to model values
            this.toggleButtons = new ToggleButtons(view, this.saunaModel);
            this.toggleButtons.UpdateToggleButtons(this.lightModel.Status);
            this.toggleButtons.OnToggleChanged += ToggleButtons_OnToggleChanged;

            // Update color switch, based on saved settings
            this.switchColorLightOn.Checked = this.lightModel.ColorStatus;

            // Set selected color for panel view
            this.colorPanelView.SetColor(this.lightModel.GetColor);

            // Update color layout visibilities based on color status
            if (this.lightModel.ColorStatus)
            {
                this.colorPanelView.Visibility      = ViewStates.Visible;
                this.textViewTapForColor.Visibility = ViewStates.Visible;
            }

            // Update layout if light status is on
            if (this.lightModel.Status)
            {
                // Set visible brightness layout
                this.linearLayoutBrightness.Visibility = ViewStates.Visible;

                // Also set the layout brightness values
                this.seekBarBrightness.Progress   = this.lightModel.Brightness;
                this.textViewBrightnessLevel.Text = "Brightness: " + this.lightModel.Brightness;
            }

            this.seekBarBrightness.ProgressChanged += SeekBarBrightness_ProgressChanged;
        }