Exemplo n.º 1
0
        private void PlayButtonClicked(object sender, EventArgs e)
        {
            // Run script and handle exceptions.
            ScriptExecuter.Execute(
                Editor.Text.Split('\n').ToList(),
                (ScriptExecuter.ScriptErrorType type, string message) => {
                // On exception, show toast message and log it.
                switch (type)
                {
                case ScriptExecuter.ScriptErrorType.SYNTAX_ERROR:
                    ToastProvider.ShowToast("Syntax error in script. See logfile for details.");
                    LoggerPage.instance.LogMessage("Syntax error in script: \n" + message, LoggerPage.MessageType.ERROR);
                    break;

                case ScriptExecuter.ScriptErrorType.RUNTIME_ERROR:
                    ToastProvider.ShowToast("Error while executing script. See logfile for details.");
                    LoggerPage.instance.LogMessage("Error while executing script: \n" + message, LoggerPage.MessageType.ERROR);
                    break;

                case ScriptExecuter.ScriptErrorType.INTERNAL_ERROR:
                    ToastProvider.ShowToast("Internal error in scripting engine. See logfile for details.");
                    LoggerPage.instance.LogMessage("Internal error while executing script: \n" + message, LoggerPage.MessageType.ERROR);
                    break;

                case ScriptExecuter.ScriptErrorType.CONNECTION_ERROR:
                    ToastProvider.ShowToast("No connection to Arduino. See logfile for details.");
                    LoggerPage.instance.LogMessage("Script execution was stopped because there was no Arduino connection: \n" + message, LoggerPage.MessageType.WARNING);
                    break;
                }

                LoggerPage.instance.LogMessage("While executing script " + title + ".lua");
            }
                );
        }
 public BreakfastProviderFactory(CornFlakeProvider provider1,
     MuesliProvider provider2, ToastProvider provider3) {
 {
     this.provider1 = provider1;
     this.provider2 = provider2;
     this.provider3 = provider3;
 }
Exemplo n.º 3
0
        public string RunAttachable(ArduinoAttachable a, string data)
        {
            if (data == null)
            {
                data = "";
            }

            string           result = "";
            ManualResetEvent evnt   = new ManualResetEvent(false);

            connection.SendMessage(
                a.device,
                a.port,
                data,
                (string answer) => {
                result = answer;
                evnt.Set();
            },
                () => {
                ToastProvider.ShowToast("A request for attachable " + a.name + " timed out.");
            },
                TimeSpan.FromMilliseconds(2500)
                );

            evnt.WaitOne();
            return(result);
        }
Exemplo n.º 4
0
        private void dialogImportTextureMap_FileOk(object sender, CancelEventArgs e)
        {
            int undoCount = UndoBackups.Count;

            // Load the texture-map from the PNG file but keep everything else
            ExecuteCommandSafe(new ImportTextureMap(
                                   _universe.Terrain, dialogImportTextureMap.FileName, _presenter.RebuildTerrain));

            if (UndoBackups.Count > undoCount)
            {
                ToastProvider.ShowToast(Resources.DataImported);
            }
        }
Exemplo n.º 5
0
        private void dialogExportXml_FileOk(object sender, System.ComponentModel.CancelEventArgs e)
        {
            if (TemplateList.CheckedEntries.Count != 0)
            {
                TemplateList.CheckedEntries.ToList().SaveXml(dialogExportXml.FileName);
            }
            else if (TemplateList.SelectedEntry != null)
            {
                TemplateList.SelectedEntry.SaveXml(dialogExportXml.FileName);
            }

            ToastProvider.ShowToast(Resources.SavedFile);
        }
Exemplo n.º 6
0
        private void dialogExportTextureMap_FileOk(object sender, CancelEventArgs e)
        {
            try
            {
                // Save the texture-map to a PNG file
                _universe.Terrain.TextureMap.Save(dialogExportTextureMap.FileName);
            }
            #region Error handling
            catch (IOException ex)
            {
                Msg.Inform(this, Resources.FileNotSavable + "\n" + ex.Message, MsgSeverity.Warn);
                return;
            }
            catch (UnauthorizedAccessException ex)
            {
                Msg.Inform(this, Resources.FileNotSavable + "\n" + ex.Message, MsgSeverity.Warn);
                return;
            }
            #endregion

            ToastProvider.ShowToast(Resources.SavedFile);
        }