private IEnumerator OnTriggerExit(Collider other) { StartCoroutine(timer.Countdown()); yield return(wfs); meshR.material.color = defaultColor; door.SetActive(true); }
private IEnumerator OnTriggerExit(Collider other) { StartCoroutine(timer.Countdown()); yield return(wfs); meshR.material.color = defaultColor; door.SetActive(true); }