public void TimerExpiry_Basic()
        {
            TimerExpiry te = new TimerExpiry(200);
            int         t  = te.RemainingTime();

            Assert.That(t, Is.GreaterThan(140), "Timer is less than 140ms (should be close to 200ms), remaining={0}", t);

            int[] rea = new int[1000];
            int   c   = 0;

            // Note, you should put your delays in loops like this one, as the OS doesn't guarantee that you will
            // actually wait this long. Normally, this kind of loop is exactly the type you want, as you wait for
            // another event to occur, and if it doesn't occur, you keep waiting until the timeout is zero.
            //
            // On some systems, a signal may cause a timeout to abort early also.
            int re = te.RemainingTime();

            do
            {
                rea[c++] = re;
                Thread.Sleep(re);
                re = te.RemainingTime();
            } while (re > 0);
            Assert.That(te.RemainingTime(), Is.EqualTo(0));

            for (int i = 0; i < c; i++)
            {
                Console.WriteLine("Wait {0}: {1}", i, rea[i]);
            }
        }
        public void TimerExpiry_Reset()
        {
            TimerExpiry te = new TimerExpiry(1000);

            Thread.Sleep(350);
            Assert.That(te.RemainingTime(), Is.GreaterThan(500));
            te.Reset();

            Thread.Sleep(350);
            Assert.That(te.RemainingTime(), Is.GreaterThan(500));
            te.Reset();

            Thread.Sleep(350);
            Assert.That(te.RemainingTime(), Is.GreaterThan(500));
            te.Reset();

            Thread.Sleep(350);
            Assert.That(te.RemainingTime(), Is.GreaterThan(500));
            te.Reset();

            Thread.Sleep(350);
            Assert.That(te.RemainingTime(), Is.GreaterThan(500));
            te.Reset();

            Thread.Sleep(350);
            Assert.That(te.RemainingTime(), Is.GreaterThan(500));
        }
        public void TimerExpiry_Reset()
        {
            TimerExpiry te = new TimerExpiry(1000);
            System.Threading.Thread.Sleep(350);
            Assert.IsTrue(te.RemainingTime() > 500);
            te.Reset();

            System.Threading.Thread.Sleep(350);
            Assert.IsTrue(te.RemainingTime() > 500);
            te.Reset();

            System.Threading.Thread.Sleep(350);
            Assert.IsTrue(te.RemainingTime() > 500);
            te.Reset();

            System.Threading.Thread.Sleep(350);
            Assert.IsTrue(te.RemainingTime() > 500);
            te.Reset();

            System.Threading.Thread.Sleep(350);
            Assert.IsTrue(te.RemainingTime() > 500);
            te.Reset();

            System.Threading.Thread.Sleep(350);
            Assert.IsTrue(te.RemainingTime() > 500);
        }
        public void TimerExpiry_Zero()
        {
            TimerExpiry te = new TimerExpiry(0);

            Assert.That(te.Expired, Is.True);
            Assert.That(te.RemainingTime(), Is.EqualTo(0));
        }
        public void TimerExpiry_Basic()
        {
            TimerExpiry te = new TimerExpiry(200);
            int t = te.RemainingTime();
            Assert.IsTrue(t > 140, "Timer is less than 140ms (should be close to 200ms), remaining=" + t.ToString());

            int[] rea = new int[1000];
            int c = 0;

            // Note, you should put your delays in loops like this one, as
            // the OS doesn't guarantee that you will actually wait this
            // long. Normally, this kind of loop is exactly the type you
            // want, as you wait for another event to occur, and if it
            // doesn't occur, you keep waiting until the timeout is zero.
            //
            // On some systems, a signal may cause a timeout to abort
            // early also.
            int re = te.RemainingTime();
            do {
                rea[c++] = re;
                System.Threading.Thread.Sleep((int)re);
                re = te.RemainingTime();
            } while (re > 0);
            Assert.AreEqual(0, te.RemainingTime());

            for (int i = 0; i < c; i++) {
                System.Diagnostics.Trace.WriteLine("Wait " + i.ToString() + ": " + rea[i].ToString());
            }
        }
        public void TimerExpiry_Reset()
        {
            TimerExpiry te = new TimerExpiry(1000);

            System.Threading.Thread.Sleep(350);
            Assert.IsTrue(te.RemainingTime() > 500);
            te.Reset();

            System.Threading.Thread.Sleep(350);
            Assert.IsTrue(te.RemainingTime() > 500);
            te.Reset();

            System.Threading.Thread.Sleep(350);
            Assert.IsTrue(te.RemainingTime() > 500);
            te.Reset();

            System.Threading.Thread.Sleep(350);
            Assert.IsTrue(te.RemainingTime() > 500);
            te.Reset();

            System.Threading.Thread.Sleep(350);
            Assert.IsTrue(te.RemainingTime() > 500);
            te.Reset();

            System.Threading.Thread.Sleep(350);
            Assert.IsTrue(te.RemainingTime() > 500);
        }
        public void TimerExpiry_Basic()
        {
            TimerExpiry te = new TimerExpiry(200);
            int         t  = te.RemainingTime();

            Assert.IsTrue(t > 140, "Timer is less than 140ms (should be close to 200ms), remaining=" + t.ToString());

            int[] rea = new int[1000];
            int   c   = 0;

            // Note, you should put your delays in loops like this one, as
            // the OS doesn't guarantee that you will actually wait this
            // long. Normally, this kind of loop is exactly the type you
            // want, as you wait for another event to occur, and if it
            // doesn't occur, you keep waiting until the timeout is zero.
            //
            // On some systems, a signal may cause a timeout to abort
            // early also.
            int re = te.RemainingTime();

            do
            {
                rea[c++] = re;
                System.Threading.Thread.Sleep((int)re);
                re = te.RemainingTime();
            } while (re > 0);
            Assert.AreEqual(0, te.RemainingTime());

            for (int i = 0; i < c; i++)
            {
                System.Diagnostics.Trace.WriteLine("Wait " + i.ToString() + ": " + rea[i].ToString());
            }
        }
        public void TimerExpiry_Zero()
        {
            TimerExpiry te = new TimerExpiry(0);

            Assert.IsTrue(te.Expired);
            Assert.AreEqual(0, te.RemainingTime());
        }
Exemplo n.º 9
0
        bool ISerialBufferStreamData.WaitForWrite(int count, int timeout)
        {
            if (count == 0)
            {
                return(true);
            }
            lock (m_WriteLock) {
                if (count > m_WriteBuffer.Capacity)
                {
                    return(false);
                }
            }

            m_AbortWriteEvent.Reset();
            TimerExpiry timer = new TimerExpiry(timeout);

            do
            {
                lock (m_WriteLock) {
                    if (m_WriteBuffer.Free >= count)
                    {
                        return(true);
                    }
                    m_WriteBufferNotFullEvent.Reset();
                }
                // This manual reset event is always set every time data is removed from the buffer
                WaitHandle[] handles = new WaitHandle[] {
                    m_DeviceDead,
                    m_AbortWriteEvent,
                    m_WriteBufferNotFullEvent
                };
                int triggered = WaitHandle.WaitAny(handles, timer.RemainingTime());
                switch (triggered)
                {
                case WaitHandle.WaitTimeout:
                    break;

                case 0:
                    // The internal thread died.
                    return(false);

                case 1:
                    // Someone aborted the wait.
                    return(false);

                case 2:
                    // Data is available to write.
                    return(true);
                }
            } while (!timer.Expired);
            return(false);
        }
Exemplo n.º 10
0
        bool ISerialBufferStreamData.WaitForRead(int count, int timeout)
        {
            if (count == 0)
            {
                return(true);
            }
            lock (m_ReadLock) {
                if (count > m_ReadBuffer.Capacity)
                {
                    return(false);
                }
            }

            m_AbortReadEvent.Reset();
            TimerExpiry timer = new TimerExpiry(timeout);

            do
            {
                lock (m_ReadLock) {
                    if (m_ReadBuffer.Length >= count)
                    {
                        return(true);
                    }
                    m_ReadEvent.Reset();
                }

                WaitHandle[] handles = new WaitHandle[] {
                    m_AbortReadEvent,
                    m_ReadEvent,
                    m_DeviceDead,
                };
                int triggered = WaitHandle.WaitAny(handles, timer.RemainingTime());
                switch (triggered)
                {
                case WaitHandle.WaitTimeout:
                    break;

                case 0:
                    // Someone aborted the wait.
                    return(false);

                case 1:
                    // Data is available to read.
                    return(true);

                case 2:
                    // Monitoring thread died. No point waiting any longer.
                    return(false);
                }
            } while (!timer.Expired);
            return(false);
        }
        public void TimerExpiry_Negative()
        {
            TimerExpiry te = new TimerExpiry(-1);
            Assert.AreEqual(-1, te.RemainingTime());
            System.Threading.Thread.Sleep(100);
            Assert.AreEqual(-1, te.RemainingTime());

            TimerExpiry te2 = new TimerExpiry(100);
            Assert.IsTrue(te2.RemainingTime() > 0);
            te2.Timeout = -1;
            Assert.AreEqual(-1, te.RemainingTime());
            System.Threading.Thread.Sleep(400);
            Assert.AreEqual(-1, te.RemainingTime());
        }
Exemplo n.º 12
0
        public void TimerExpiry_Negative()
        {
            TimerExpiry te = new TimerExpiry(-1);

            Assert.That(te.RemainingTime(), Is.EqualTo(Timeout.Infinite));
            Thread.Sleep(100);
            Assert.That(te.RemainingTime(), Is.EqualTo(Timeout.Infinite));

            TimerExpiry te2 = new TimerExpiry(100);

            Assert.That(te2.RemainingTime() > 0, Is.True);
            te2.Timeout = -1;
            Assert.That(te.RemainingTime(), Is.EqualTo(Timeout.Infinite));
            Thread.Sleep(400);
            Assert.That(te.RemainingTime(), Is.EqualTo(Timeout.Infinite));
        }
Exemplo n.º 13
0
        public void TimerExpiry_Negative()
        {
            TimerExpiry te = new TimerExpiry(-1);

            Assert.AreEqual(-1, te.RemainingTime());
            System.Threading.Thread.Sleep(100);
            Assert.AreEqual(-1, te.RemainingTime());

            TimerExpiry te2 = new TimerExpiry(100);

            Assert.IsTrue(te2.RemainingTime() > 0);
            te2.Timeout = -1;
            Assert.AreEqual(-1, te.RemainingTime());
            System.Threading.Thread.Sleep(400);
            Assert.AreEqual(-1, te.RemainingTime());
        }
Exemplo n.º 14
0
        bool ISerialBufferStreamData.WaitForWrite(int count, int timeout)
        {
            if (count == 0)
            {
                return(true);
            }
            lock (m_WriteLock) {
                if (count > m_WriteBuffer.Capacity)
                {
                    return(false);
                }
            }

            m_AbortWriteEvent.Reset();
            TimerExpiry timer = new TimerExpiry(timeout);

            do
            {
                lock (m_WriteLock) {
                    if (m_WriteBuffer.Free >= count)
                    {
                        return(true);
                    }
                    m_WriteBufferNotFullEvent.Reset();
                }
                int triggered = WaitHandle.WaitAny(m_BufferStreamWaitForWriteCountHandles, timer.RemainingTime());
                switch (triggered)
                {
                case WaitHandle.WaitTimeout:
                    break;

                case 0:
                    // The internal thread died.
                    return(false);

                case 1:
                    // Someone aborted the wait.
                    return(false);

                case 2:
                    // Data is available to write. Loop to the beginning to see if there is now enough data to write.
                    break;
                }
            } while (!timer.Expired);
            return(false);
        }
 public void TimerExpiry_Zero()
 {
     TimerExpiry te = new TimerExpiry(0);
     Assert.IsTrue(te.Expired);
     Assert.AreEqual(0, te.RemainingTime());
 }