public void StartSendValidationsTimer(Guid gameId, int roundNumber, string theme) { TimerContext gameTimerContext = CreateGameTimerContext(gameId, roundNumber, Consts.SEND_VALIDATIONS_LIMIT_TIME); Timer validationTimer = new Timer((context) => { TimerContext timerContext = (TimerContext)context; if (timerContext.IsLimitTimeReached()) { RemoveGameTimer(gameId); OnSendValidationTimeOver(gameId, roundNumber, theme); } timerContext.ElapsedTime++; }, gameTimerContext, 500, 1000); AddOrUpdateGameTimer(gameId, validationTimer); }
public void StartSendAnswersTimer(Guid gameId, int roundNumber) { TimerContext gameTimerContext = CreateGameTimerContext(gameId, roundNumber, Consts.SEND_ANSWERS_LIMIT_TIME); Timer sendAnswersTimer = new Timer((context) => { TimerContext timerContext = (TimerContext)context; if (timerContext.IsLimitTimeReached()) { RemoveGameTimer(gameId); OnSendAnswersTimeOver(gameId, roundNumber, _gameHub); } timerContext.ElapsedTime++; }, gameTimerContext, 1500, 1000); AddOrUpdateGameTimer(gameId, sendAnswersTimer); }
public void StartValidationTimer(Guid gameId, int roundNumber, string theme) { TimerContext gameTimerContext = CreateGameTimerContext(gameId, roundNumber, Consts.VALIDATION_LIMIT_TIME); Timer validationTimer = new Timer((context) => { TimerContext timerContext = (TimerContext)context; if (timerContext.IsLimitTimeReached()) { RemoveGameTimer(gameId); OnValidationTimeOver(gameId, roundNumber, theme, _gameHub); } else { OnValidationTimeElapsed(gameId, roundNumber, ++timerContext.ElapsedTime, theme, _gameHub); } }, gameTimerContext, 500, 1000); AddOrUpdateGameTimer(gameId, validationTimer); }