public void TestSingleEvent(int timeSpan)
        {
            container.AddTimedEvent(TimeSpanType.Milliseconds, timeSpan, "msg", "par1", "par2");

            // elapse timeSpan for events to expire
            var startTime = StaticTimer.GetElapsedMilliseconds();
            var nowTime   = 0.0;

            // save some space, because system timers are never 100% precise
            while ((nowTime = StaticTimer.GetElapsedMilliseconds()) - startTime < timeSpan + 10)
            {
            }

            container.ProcessTimedEvents();
            bus.ProcessEventsSequentially(); // events must be processed on the main thread!
            Assert.AreEqual(1, processor.ObservedEvents);
        }
Exemplo n.º 2
0
 /// <summary>
 /// Updates level object logic
 /// </summary>
 public void Update()
 {
     Collision();
     player.Update();
     activeCustomersInlevel.Iterate(customer => {
         var platform = platformDictionary[customer.PlatformId].GetBoundingBox();
         customer.Update(platform);
     });
     UpdateCustomerPlatformText();
     customerSpawnEvents.ProcessTimedEvents();
     CustomerDespawnEvents.ProcessTimedEvents();
 }