Exemplo n.º 1
0
        /// <summary>
        /// modifies the device 3d type to "delete" and sends it to MQTT
        /// also tries to delete the WorldAnchors
        /// </summary>
        /// <param name="baseAdress"></param>
        public void sendDeleteOrderForWorldAnchorAndAppData(AppData.uniqueIDDevice device)
        {
            device.DeviceType3D = "delete";

            AppDataManager_MQTT.Instance.publishDeviceOverMQTT(device); //sends a device with the remove command to all active members in the network
            AppDataManager_MQTT.Instance.removeDeviceOverMQTT(device);  //sends a remove command to clean up the server


            var anchorInfo = WorldAnchorAvailableOnlineManager.Instance.getAnchorAvailableOnline(device.baseAdress);

            if (!anchorInfo.Equals(default(KeyValuePair <string, DateTime>)))//if there is an anchor available
            {
                AppDataExportManager.Instance.MQTTPublishMessage(AppDataExportManager.Instance.worldAnchorBaseSubscriptionPath +
                                                                 TimeMethodesForAnchors.getAnchorNameWithTimeFromKeyValuePair(anchorInfo),
                                                                 "");//deletion order for retained messages

                AppDataExportManager.Instance.MQTTPublishMessage(WorldAnchorAvailableOnlineManager.Instance.worldAnchorStatusSubscriptionPath +
                                                                 TimeMethodesForAnchors.getAnchorNameWithTimeFromKeyValuePair(anchorInfo),
                                                                 "");//deletion order for retained messages
            }


            //deletes wa info from the prefs
            PlayerPrefs.DeleteKey(device.baseAdress);

            //now remove the device locally
            removeDeviceFromAppDataAndDeleteFromHierarchie(device.baseAdress);
        }
Exemplo n.º 2
0
        private void onAnchorAvailable(KeyValuePair <string, DateTime> anchor)
        {
            if (anchor.Equals(default(KeyValuePair <string, DateTime>)))
            {
                //no anchor has been found

                //fallback to any anchor from Store
                Debug.LogWarning("empty anchor given");
            }
            else
            {
                //3. decide wether to load the new anchor online or keep from store

                //if anchor.value is earlier than latest anchor
                //or the anchor from the store does not exist
                //or anchor is on override
                if (anchor.Value > latestAnchor || !WorldAnchorManager.Instance.hasAnchorInStore(gameObject) || anchorOrigin == AnchorOrigin.OverrideAnchorFromServer)
                {
                    //get the anchor from mqtt
                    //we have the name and the  time of the newest anchor
                    //generate a topic and subscribe to it
                    AppDataExportManager.Instance.subscribe(
                        AppDataExportManager.Instance.worldAnchorBaseSubscriptionPath +
                        TimeMethodesForAnchors.getAnchorNameWithTimeFromKeyValuePair(anchor),
                        onAnchorDataAvailable);
                }
            }
        }
Exemplo n.º 3
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        private void onExportCompletedForUnity(object transferbatch)
        {
            //anchor exported
            Debug.Log("Anchor Exported for: " + this.gameObject.name + ". now transmitting " + toExport.Count + " bytes");
            AppDataExportManager.Instance.MQTTPublishAnchor(this.gameObject.name, toExport.ToArray());

            latestAnchor = TimeMethodesForAnchors.getCurrentTimeforAnchors();

            toExport = null;//free space
        }
Exemplo n.º 4
0
        private void onExportCompletedForUnity(object anchorDataObject, object o2)
        {
            var anchorData = (List <byte>)anchorDataObject;

            //anchor exported
            Debug.Log("Anchor Exported for: " + this.gameObject.name + ". now transmitting " + anchorData.Count + " bytes");
            AppDataExportManager.Instance.MQTTPublishAnchor(this.gameObject.name, anchorData.ToArray());

            latestAnchor = TimeMethodesForAnchors.getCurrentTimeforAnchors();

            //toExport = null;//free space
        }
Exemplo n.º 5
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        private void onAnchorDataAvailable(MqttNetClientAccess.mqttMessage message)
        {
            DateTime anchorTime = TimeMethodesForAnchors.parseAnchor(message.topic).Value;

            importInformation = new ImportInformation(3, message.payload, anchorTime);
            //TODO: what happens when one anchor gets available while the other is currently importing
            //then we should somehow stop the import of the other and use the new

            //we have the anchor now
            AppDataExportManager.Instance.unsubscribe(message.topic, onAnchorDataAvailable);

            WorldAnchorTransferBatch.ImportAsync(message.payload, onImportComplete);
        }
Exemplo n.º 6
0
        private void onAnchorDataAvailable(MqttNetClientAccess.mqttMessage message)
        {
            DateTime anchorTime = TimeMethodesForAnchors.parseAnchor(message.topic).Value;

            //we have the anchor now
            AppDataExportManager.Instance.unsubscribe(message.topic, onAnchorDataAvailable);

            //importInformation = new ImportInformation(3, message.payload, anchorTime);
            //TODO: what happens when one anchor gets available while the other is currently importing
            //then we should somehow stop the import of the other and use the new

            //this will start a new import process and kills the old if there is one
            currentImportProcess = new WorldAnchorImport(message.payload, importetAnchorFromWorldAnchorImport, anchorTime, 3);
        }
Exemplo n.º 7
0
        /// <summary>
        /// Only For Anchors. Time will be attached to the anchor string as well
        /// </summary>
        /// <param name="topic"></param>
        /// <param name="Anchor"></param>
        public void MQTTPublishAnchor(string topic, byte[] Anchor)
        {
            if (!client.isInitialized)
            {
                Start();
            }


            //construct a good string that functions as topic
            topic = worldAnchorBaseSubscriptionPath + topic + "__" + TimeMethodesForAnchors.getCurrentTimeforAnchorAsString();

            topic = topic.Replace("//", "/");


            client.MQTTPublishMessage(topic, Anchor);
        }
        /// <summary>
        /// new anchor status will bee added trough here
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void addWorldAnchorStatus(MqttNetClientAccess.mqttMessage message)
        {
            KeyValuePair <string, DateTime> newAnchorParsed = default(KeyValuePair <string, DateTime>);

            string[] tpcPth       = null;
            string   tpcPath_last = null;

            try
            {
                tpcPth       = message.topic.Split('/');  //splits the topic path segments
                tpcPath_last = tpcPth[tpcPth.Length - 1]; //gets the last segment (name of the anchor with timestamp)

                Debug.Log("received message, added: " + tpcPath_last);


                newAnchorParsed = TimeMethodesForAnchors.parseAnchor(tpcPath_last);
            }
            catch
            {
                Debug.LogError("could not parse anchor: " + tpcPath_last);
                return;
            }

            if (message.payload.Length == 0)
            {
                return; //only valid messages get processed
            }
            //if there is already an anchor, remove it
            if (anchorsAvailableOnMqtt.ContainsKey(newAnchorParsed.Key)) //anchorsAvailableOnMqtt[newAnchorParsed.Key] < newAnchorParsed.Value)
            {
                if (anchorsAvailableOnMqtt[newAnchorParsed.Key] >= newAnchorParsed.Value)
                {
                    return;//only lets newer anchors come into the list. older anchors gets dropped
                }
                anchorsAvailableOnMqtt.Remove(newAnchorParsed.Key);
            }

            //adds the anchor to the available anchors
            anchorsAvailableOnMqtt.Add(newAnchorParsed.Key, newAnchorParsed.Value);

            //now check if someone wants to be notified
            if (newAnchorAvailableDic.ContainsKey(newAnchorParsed.Key))
            {
                newAnchorAvailableDic[newAnchorParsed.Key].Invoke(newAnchorParsed);
            }
        }