private void OnTimeDilationChange(object sender, TimeController.OnTimeDilationChangeEventArgs e)
    {
        timeDelation = e.newTimeDilation;

        Vector3 prefVelocity = rb.velocity;

        rb.velocity = Vector3.zero;
        rb.AddForce((prefVelocity).normalized * projectileSpeed * timeDelation, ForceMode.Impulse);
    }
Exemplo n.º 2
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 private void OnTimeDilationChange(object sender, TimeController.OnTimeDilationChangeEventArgs e)
 {
     timeDelation = e.newTimeDilation;
 }
Exemplo n.º 3
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 private void TimeChange(object sender, TimeController.OnTimeDilationChangeEventArgs e)
 {
     timeDilation = e.newTimeDilation;
     rb.velocity  = rb.velocity.normalized * initialSpeed * timeDilation;
 }