Exemplo n.º 1
0
    public void StartSinking()
    {
        GetComponent <UnityEngine.AI.NavMeshAgent> ().enabled = false;
        GetComponent <Rigidbody> ().isKinematic = true;
        isSinking           = true;
        ScoreManager.score += (scoreValue * GameInstructions.SCORE_MULTIPLIER) + ScoreManager.HEATLEVELBOOST;

        if (GameInstructions.GAME_MODE == Literals.GAME_MODES.SURVIVAL_GAME_MODE)
        {
            timer.Seconds += timeValue;
            timer.UpdateBonusTime();
        }
        Destroy(gameObject, 2f);
    }