private void OnTriggerEnter(Collider playerCollider) { playerTag = playerCollider.GetComponent <PlayerController>()?.playerId; switch (playerTag) { case 0: newColour = 0; break; case 1: newColour = 1; break; case 2: newColour = 2; break; case 3: newColour = 3; break; default: newColour = 4; break; } if (newColour != oldColour) { tilesManagerScript.UpdateTilesCOunt(oldColour, newColour); oldColour = newColour; } }