private void Update() { if (next == true) { //if (Void == "Center") //tile.Center(); if (tile.tiling == true) { if (spawn == true) { if (Void == "Up") { tile.Up(); } if (Void == "Down") { tile.Down(); } if (Void == "Left") { tile.Left(); } if (Void == "Right") { tile.Right(); } if (Void == "UpL") { tile.UpL(); } if (Void == "UpR") { tile.UpR(); } if (Void == "DownL") { tile.DownL(); } if (Void == "DownR") { tile.DownR(); } spawn = false; next = false; } } } }