Exemplo n.º 1
0
    public void Set_Tile(Tile_Obj tile_obj, Tile_Sort tile_sort)
    {
        SetTile(tile_obj.Tile.x, tile_obj.Tile.y, tile_sort);
        //tile_obj.tile_Sort = tile_sort;
        StartCoroutine(Build_Anim(tile_obj.gameObject));
        Ready_To_Update_Sight();
        Update_Sight();

        //Set_Map_Taget(Get_Map_target());
    }
Exemplo n.º 2
0
    public IEnumerator Tile_Move_event(Tile_Obj tile, Vector3 dex)
    {
        Vector3 Starting_Postionm = tile.transform.position;

        while (!(Mathf.Abs(tile.transform.position.z - dex.z) <= 0.05f))
        {
            tile.transform.position = Vector3.MoveTowards(tile.transform.position, dex,
                                                          Door_Move_Speed * Time.deltaTime);

            yield return(null);
        }
    }