Exemplo n.º 1
0
 private void Start()
 {
     currentHover    = null;
     supportTiles    = new Tile[2, 20];
     backgroundTiles = new TileSelector[2, 20];
     for (int i = 0; i < 2; i++)
     {
         for (int y = 0; y < 20; y++)
         {
             GameObject go = Instantiate(supportTilePrefab, transform);
             go.transform.position = new Vector3(transform.position.x + tileWidth * (y - 9), transform.position.y + tileHeight * (1 - i));
             TileSelector ts = go.GetComponent <TileSelector>();
             ts.SetSupport(this);
             backgroundTiles[i, y] = ts;
             supportTiles[i, y]    = null;
         }
     }
 }