public void TileSelected(TileScript tile)
        {
            buildingMenu.TileSelected(tile);
            toolboxMenu.TileSelected(tile);
            researchMenu.TileSelected(tile);

            bool hasClickReward = tile.HasClickReward();

            if (hasClickReward)
            {
                clickButtonImage.texture = tile.Structure.texture;
            }
            clickButton.gameObject.SetActive(hasClickReward);
        }