public void ReplaceTileModels(TileModels newValue)
    {
        var index     = GameComponentsLookup.TileModels;
        var component = CreateComponent <TileModelsComponent>(index);

        component.value = newValue;
        ReplaceComponent(index, component);
    }
    public GameEntity SetTileModels(TileModels newValue)
    {
        if (hasTileModels)
        {
            throw new Entitas.EntitasException("Could not set TileModels!\n" + this + " already has an entity with TileModelsComponent!",
                                               "You should check if the context already has a tileModelsEntity before setting it or use context.ReplaceTileModels().");
        }
        var entity = CreateEntity();

        entity.AddTileModels(newValue);
        return(entity);
    }
    public void ReplaceTileModels(TileModels newValue)
    {
        var entity = tileModelsEntity;

        if (entity == null)
        {
            entity = SetTileModels(newValue);
        }
        else
        {
            entity.ReplaceTileModels(newValue);
        }
    }