public void Start() { GenerateMap(); TileListChunkCoordinator Coordinator = FindObjectOfType <TileListChunkCoordinator>(); Coordinator.AssignList(TileList); }
// Use this for initialization void Start() { BaseList = new TileListBase(50, 50, 10); TileList2DControl BaseList2D = new TileList2DControl(BaseList); //OldMapGen Generate = new OldMapGen(); Generate.GenerateRandomMap(BaseList.XDim, BaseList.ZDim, BaseList.YDim, BaseList2D); ChunkMaker.AssignList(BaseList); TheGameBoard = Instantiate <EntityMapping>(TheGameBoard); //TheGameBoard.GiveTileMap(BaseList); }