void Start() { //Initialize Position to 0,0 _currentHorizontalIndex = 0; _currentVerticalIndex = 0; // keep a reference to level spacing data _tileGridData = LevelGenerator._levelGeneratorInstance.GetTileGridData(); }
void Start() { // keep a reference to level spacing data _tileGridData = LevelGenerator._levelGeneratorInstance.GetTileGridData(); //Enemy Robots Default to Facing Left _isFacingRight = !_isFacingRight; _robotEnemyMaterialHandler = GetComponent <RobotEnemyMaterialHandler> (); _playerRobotController = GameObject.Find("PlayerRobot").GetComponent <PlayerRobotController>(); }