Exemplo n.º 1
0
    // Update is called once per frame
    void Update()
    {
        if (!EditorManager.Instance.currentState.Editable())
        {
            return;
        }

        currentMousePositionIndex = TileField.IndexOfPosition(Camera.main.ScreenToWorldPoint(Input.mousePosition), tileWidth, tileHeight);

        if (lastDrawnIndex != currentMousePositionIndex)
        {
            lastDrawnIndex = currentMousePositionIndex;
            //redo by event
            UIManager.Instance.lineDrawer.DrawIsoRectangle(lastDrawnIndex, tileWidth, tileHeight);
            if (Input.GetMouseButton(0))
            {
                //actionsArgument.indexArgument = currentMousePositionIndex;
                //currentAction.Execute(currentMousePositionIndex, actionsArgument);
                Debug.Log("Tile coord:" + currentMousePositionIndex);
            }
        }

        if (Input.GetMouseButtonDown(0))
        {
            //actionsArgument.indexArgument = currentMousePositionIndex;
            //currentAction.Execute(currentMousePositionIndex, actionsArgument);
            Debug.Log("Tile coord:" + currentMousePositionIndex);
        }
        if (Input.GetMouseButton(1))
        {
            Debug.Log(currentMousePositionIndex);
            Debug.Log("Real mouse pos: " + Camera.main.ScreenToWorldPoint(Input.mousePosition));
        }
    }
Exemplo n.º 2
0
 public override void ProcessInput(PlayerMovementFSM pc, PlayerMovementFSM.Inputs input)
 {
     if (input == PlayerMovementFSM.Inputs.RightMouseClick)
     {
         pc.ClearPath();
     }
     if (pc.currentPath != null)
     {
         pc.TransitionToState(pc.moving);
     }
     if (input == PlayerMovementFSM.Inputs.LeftMouseClick)
     {
         pc.currentPath = GameManager.Instance.fieldScript.GetPath(TileField.IndexOfPosition(pc.playerTransform.position, EditorManager.Instance.gameSettings.tileWidth, EditorManager.Instance.gameSettings.tileHeight), TileField.IndexOfPosition(Camera.main.ScreenToWorldPoint(Input.mousePosition), EditorManager.Instance.gameSettings.tileWidth, EditorManager.Instance.gameSettings.tileHeight));
     }
 }