public BCMTileEntitySecureLootContainer(Vector3i pos, [NotNull] TileEntitySecureLootContainer te) : base(pos, te)
 {
     Owner       = te.GetOwner();
     Users       = te.GetUsers();
     HasPassword = te.HasPassword();
     IsLocked    = te.IsLocked();
 }
Exemplo n.º 2
0
        public static void ChestCheck()
        {
            LinkedList <Chunk> chunkArray = new LinkedList <Chunk>();
            DictionaryList <Vector3i, TileEntity> tiles = new DictionaryList <Vector3i, TileEntity>();
            ChunkClusterList chunklist = GameManager.Instance.World.ChunkClusters;

            for (int i = 0; i < chunklist.Count; i++)
            {
                ChunkCluster chunk = chunklist[i];
                chunkArray = chunk.GetChunkArray();
                foreach (Chunk _c in chunkArray)
                {
                    tiles = _c.GetTileEntities();
                    foreach (TileEntity tile in tiles.dict.Values)
                    {
                        TileEntityType type = tile.GetTileEntityType();
                        if (type.ToString().Equals("SecureLoot"))
                        {
                            TileEntitySecureLootContainer SecureLoot = (TileEntitySecureLootContainer)tile;
                            AdminToolsClientInfo          Admin      = GameManager.Instance.adminTools.GetAdminToolsClientInfo(SecureLoot.GetOwner());
                            if (Admin.PermissionLevel > Admin_Level)
                            {
                                ItemStack[] items      = SecureLoot.items;
                                int         slotNumber = 0;
                                foreach (ItemStack item in items)
                                {
                                    if (!item.IsEmpty())
                                    {
                                        ItemClass _itemClass = ItemClass.list[item.itemValue.type];
                                        string    _itemName  = _itemClass.GetItemName();
                                        if (dict.Contains(_itemName))
                                        {
                                            int       _count    = item.count;
                                            ItemStack itemStack = new ItemStack();
                                            SecureLoot.UpdateSlot(slotNumber, itemStack);
                                            Vector3i _chestPos = SecureLoot.localChunkPos;
                                            Log.Out(string.Format("[SERVERTOOLS] Removed {0} {1}, from a chest located at {2} {3} {4}", item.count, _itemName, _chestPos.x, _chestPos.y, _chestPos.z));
                                        }
                                    }
                                    slotNumber++;
                                }
                            }
                        }
                    }
                }
            }
        }
Exemplo n.º 3
0
 public static void CheckStorage()
 {
     try
     {
         LinkedList <Chunk> chunkArray = new LinkedList <Chunk>();
         DictionaryList <Vector3i, TileEntity> tiles = new DictionaryList <Vector3i, TileEntity>();
         ChunkClusterList chunklist = GameManager.Instance.World.ChunkClusters;
         for (int i = 0; i < chunklist.Count; i++)
         {
             ChunkCluster chunk = chunklist[i];
             chunkArray = chunk.GetChunkArray();
             foreach (Chunk _c in chunkArray)
             {
                 tiles = _c.GetTileEntities();
                 foreach (TileEntity tile in tiles.dict.Values)
                 {
                     if (tile.GetTileEntityType().ToString().Equals("SecureLoot"))
                     {
                         TileEntitySecureLootContainer SecureLoot = (TileEntitySecureLootContainer)tile;
                         AdminToolsClientInfo          Admin      = GameManager.Instance.adminTools.GetAdminToolsClientInfo(SecureLoot.GetOwner());
                         if (Admin.PermissionLevel > Admin_Level)
                         {
                             ItemStack[] items      = SecureLoot.items;
                             int         slotNumber = 0;
                             foreach (ItemStack item in items)
                             {
                                 if (!item.IsEmpty())
                                 {
                                     string _itemName = ItemClass.list[item.itemValue.type].Name;
                                     if (dict.Contains(_itemName))
                                     {
                                         int       _count    = item.count;
                                         ItemStack itemStack = new ItemStack();
                                         SecureLoot.UpdateSlot(slotNumber, itemStack.Clone());
                                         Vector3i _chestPos = SecureLoot.localChunkPos;
                                         using (StreamWriter sw = new StreamWriter(_filepath, true))
                                         {
                                             sw.WriteLine("[SERVERTOOLS] Removed {0} {1}, from a secure loot located at {2} {3} {4}, owned by {5}", item.count, _itemName, _chestPos.x, _chestPos.y, _chestPos.z, SecureLoot.GetOwner());
                                             sw.WriteLine();
                                             sw.Flush();
                                             sw.Close();
                                         }
                                         Log.Out(string.Format("[SERVERTOOLS] Removed {0} {1}, from a secure loot located at {2} {3} {4}, owned by {5}", item.count, _itemName, _chestPos.x, _chestPos.y, _chestPos.z, SecureLoot.GetOwner()));
                                     }
                                 }
                                 slotNumber++;
                             }
                         }
                     }
                 }
             }
         }
     }
     catch (Exception e)
     {
         Log.Out(string.Format("[SERVERTOOLS] Error in InventoryCheck.ChestCheck: {0}.", e.Message));
     }
 }
Exemplo n.º 4
0
        public static void CheckBox(ClientInfo _cInfo, string _price)
        {
            string    _sql    = string.Format("SELECT auctionid, steamid FROM Auction WHERE steamid = '{0}'", _cInfo.playerId);
            DataTable _result = SQL.TQuery(_sql);

            if (_result.Rows.Count > 0)
            {
                int _auctionid;
                int.TryParse(_result.Rows[0].ItemArray.GetValue(0).ToString(), out _auctionid);
                string _message = "you have auction item # {Value} in the auction already. Wait for it to sell or cancel it with /auction cancel.";
                _message = _message.Replace("{Value}", _auctionid.ToString());
                ChatHook.ChatMessage(_cInfo, ChatHook.Player_Name_Color + _cInfo.playerName + _message + "[-]", _cInfo.entityId, LoadConfig.Server_Response_Name, EChatType.Whisper, null);
            }
            else
            {
                int _p;
                if (int.TryParse(_price, out _p))
                {
                    if (_p > 0)
                    {
                        ChunkClusterList chunklist = GameManager.Instance.World.ChunkClusters;
                        for (int i = 0; i < chunklist.Count; i++)
                        {
                            ChunkCluster chunk = chunklist[i];
                            chunkArray = chunk.GetChunkArray();
                            foreach (Chunk _c in chunkArray)
                            {
                                tiles = _c.GetTileEntities();
                                foreach (TileEntity tile in tiles.dict.Values)
                                {
                                    TileEntityType type = tile.GetTileEntityType();
                                    if (type.ToString().Equals("SecureLoot"))
                                    {
                                        EntityPlayer _player = GameManager.Instance.World.Players.dict[_cInfo.entityId];
                                        TileEntitySecureLootContainer SecureLoot = (TileEntitySecureLootContainer)tile;
                                        Vector3i vec3i = SecureLoot.ToWorldPos();
                                        if ((vec3i.x - _player.position.x) * (vec3i.x - _player.position.x) + (vec3i.z - _player.position.z) * (vec3i.z - _player.position.z) <= 1.5 * 1.5)
                                        {
                                            int _playerCount = ConnectionManager.Instance.ClientCount();
                                            if (_playerCount > 1)
                                            {
                                                List <ClientInfo> _cInfoList = ConnectionManager.Instance.Clients.List.ToList();
                                                for (int k = 0; k < _cInfoList.Count; k++)
                                                {
                                                    ClientInfo _cInfo2 = _cInfoList[k];
                                                    if (_cInfo != _cInfo2)
                                                    {
                                                        EntityPlayer _player2 = GameManager.Instance.World.Players.dict[_cInfo2.entityId];
                                                        if ((vec3i.x - _player2.position.x) * (vec3i.x - _player2.position.x) + (vec3i.z - _player2.position.z) * (vec3i.z - _player2.position.z) <= 8 * 8)
                                                        {
                                                            ChatHook.ChatMessage(_cInfo, ChatHook.Player_Name_Color + _cInfo.playerName + ", you are too close to another player to use auction. Tell them to back off and get their own moldy sandwich.[-]", _cInfo.entityId, LoadConfig.Server_Response_Name, EChatType.Whisper, null);
                                                            return;
                                                        }
                                                    }
                                                }
                                            }
                                            List <string> boxUsers = SecureLoot.GetUsers();
                                            if (!boxUsers.Contains(_cInfo.playerId) && !SecureLoot.GetOwner().Equals(_cInfo.playerId))
                                            {
                                                ChatHook.ChatMessage(_cInfo, ChatHook.Player_Name_Color + _cInfo.playerName + ", the local secure loot is not owned by you or a friend. You can only auction an item through a secure loot you own.[-]", _cInfo.entityId, LoadConfig.Server_Response_Name, EChatType.Whisper, null);
                                                return;
                                            }
                                            ItemStack[] items      = SecureLoot.items;
                                            int         count      = 0;
                                            int         slotNumber = 0;
                                            foreach (ItemStack item in items)
                                            {
                                                if (!item.IsEmpty())
                                                {
                                                    if (count < 1)
                                                    {
                                                        ItemClass _itemClass = ItemClass.list[item.itemValue.type];
                                                        string    _itemName  = _itemClass.GetItemName();
                                                        SecureLoot.UpdateSlot(slotNumber, ItemStack.Empty);
                                                        _sql = string.Format("INSERT INTO Auction (steamid, itemName, itemCount, itemQuality, itemPrice, cancelTime, sellDate) VALUES ('{0}', '{1}', {2}, {3}, {4}, '{5}', '{6}')", _cInfo.playerId, _itemName, item.count, item.itemValue.Quality, _price, DateTime.Now, DateTime.Now);
                                                        SQL.FastQuery(_sql);
                                                        string _message = "your auction item {Name} has been removed from the secure loot and added to the auction.";
                                                        _message = _message.Replace("{Name}", _itemName);
                                                        ChatHook.ChatMessage(_cInfo, ChatHook.Player_Name_Color + _cInfo.playerName + _message + "[-]", _cInfo.entityId, LoadConfig.Server_Response_Name, EChatType.Whisper, null);
                                                        using (StreamWriter sw = new StreamWriter(filepath, true))
                                                        {
                                                            sw.WriteLine(string.Format("{0}: {1} has added {2} {3}, {4} quality to the auction for {5} {6}.", DateTime.Now, _cInfo.playerName, item.count, _itemName, item.itemValue.Quality, _price, Wallet.Coin_Name));
                                                            sw.WriteLine();
                                                            sw.Flush();
                                                            sw.Close();
                                                        }
                                                        count++;
                                                    }
                                                }
                                                slotNumber++;
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                    else
                    {
                        ChatHook.ChatMessage(_cInfo, ChatHook.Player_Name_Color + _cInfo.playerName + ", you need to input a price greater than zero. This is not a transfer system.[-]", _cInfo.entityId, LoadConfig.Server_Response_Name, EChatType.Whisper, null);
                    }
                }
                else
                {
                    ChatHook.ChatMessage(_cInfo, ChatHook.Player_Name_Color + _cInfo.playerName + ", your sell price must be an integer and greater than zero.[-]", _cInfo.entityId, LoadConfig.Server_Response_Name, EChatType.Whisper, null);
                }
            }
            _result.Dispose();
        }
Exemplo n.º 5
0
 public static void CheckStorage()
 {
     try
     {
         LinkedList <Chunk> chunkArray = null;
         DictionaryList <Vector3i, TileEntity> tiles = new DictionaryList <Vector3i, TileEntity>();
         ChunkClusterList chunklist = GameManager.Instance.World.ChunkClusters;
         for (int i = 0; i < chunklist.Count; i++)
         {
             ChunkCluster chunk = chunklist[i];
             chunkArray = chunk.GetChunkArray();
             if (chunkArray != null)
             {
                 foreach (Chunk c in chunkArray)
                 {
                     tiles = c.GetTileEntities();
                     if (tiles != null)
                     {
                         foreach (TileEntity tile in tiles.dict.Values)
                         {
                             if (tile.GetTileEntityType().ToString().Equals("SecureLoot"))
                             {
                                 TileEntitySecureLootContainer SecureLoot = (TileEntitySecureLootContainer)tile;
                                 if (GameManager.Instance.adminTools.GetUserPermissionLevel(SecureLoot.GetOwner()) > Admin_Level)
                                 {
                                     ItemStack[] items      = SecureLoot.items;
                                     int         slotNumber = 0;
                                     foreach (ItemStack item in items)
                                     {
                                         if (!item.IsEmpty())
                                         {
                                             string itemName = ItemClass.list[item.itemValue.type].Name;
                                             if (Dict.Contains(itemName))
                                             {
                                                 ItemStack itemStack = new ItemStack();
                                                 SecureLoot.UpdateSlot(slotNumber, itemStack.Clone());
                                                 tile.SetModified();
                                                 Vector3i _chestPos = SecureLoot.localChunkPos;
                                                 using (StreamWriter sw = new StreamWriter(DetectionFilepath, true, Encoding.UTF8))
                                                 {
                                                     sw.WriteLine("[SERVERTOOLS] Removed '{0}' '{1}' from a secure loot located at '{2}' owned by '{3}'", item.count, itemName, _chestPos, SecureLoot.GetOwner().CombinedString);
                                                 }
                                                 Log.Out(string.Format("[SERVERTOOLS] Removed '{0}' '{1}' from a secure loot located at '{2}' owned by '{3}'", item.count, itemName, _chestPos, SecureLoot.GetOwner().CombinedString));
                                             }
                                         }
                                         slotNumber++;
                                     }
                                 }
                             }
                         }
                     }
                 }
             }
         }
     }
     catch (Exception e)
     {
         Log.Out(string.Format("[SERVERTOOLS] Error in InvalidItems.CheckStorage: {0}", e.Message));
     }
 }
Exemplo n.º 6
0
        public static void Deposit(ClientInfo _cInfo, string _amount)
        {
            bool Found = false;
            int  _coinAmount;

            if (int.TryParse(_amount, out _coinAmount))
            {
                ChunkClusterList chunklist = GameManager.Instance.World.ChunkClusters;
                for (int i = 0; i < chunklist.Count; i++)
                {
                    ChunkCluster chunk = chunklist[i];
                    chunkArray = chunk.GetChunkArray();
                    for (int j = 0; j < chunkArray.Count; j++)
                    {
                        Chunk _c = chunkArray[j];
                        tiles = _c.GetTileEntities();
                        foreach (TileEntity tile in tiles.dict.Values)
                        {
                            TileEntityType type = tile.GetTileEntityType();
                            if (type.ToString().Equals("SecureLoot"))
                            {
                                EntityPlayer _player = GameManager.Instance.World.Players.dict[_cInfo.entityId];
                                TileEntitySecureLootContainer SecureLoot = (TileEntitySecureLootContainer)tile;
                                Vector3i vec3i = SecureLoot.ToWorldPos();
                                if ((vec3i.x - _player.position.x) * (vec3i.x - _player.position.x) + (vec3i.z - _player.position.z) * (vec3i.z - _player.position.z) <= 1.5 * 1.5)
                                {
                                    int _playerCount = ConnectionManager.Instance.ClientCount();
                                    if (_playerCount > 1)
                                    {
                                        List <ClientInfo> _cInfoList = ConnectionManager.Instance.GetClients();
                                        for (int k = 0; k < _cInfoList.Count; k++)
                                        {
                                            ClientInfo _cInfo2 = _cInfoList[k];
                                            if (_cInfo != _cInfo2)
                                            {
                                                EntityPlayer _player2 = GameManager.Instance.World.Players.dict[_cInfo2.entityId];
                                                if ((vec3i.x - _player2.position.x) * (vec3i.x - _player2.position.x) + (vec3i.z - _player2.position.z) * (vec3i.z - _player2.position.z) <= 8 * 8)
                                                {
                                                    _cInfo.SendPackage(new NetPackageGameMessage(EnumGameMessages.Chat, string.Format("{0}{1} you are too close to another player to use auction. Tell them to back off and get their own moldy sandwich.[-]", Config.Chat_Response_Color, _cInfo.playerName), Config.Server_Response_Name, false, "ServerTools", false));
                                                    return;
                                                }
                                            }
                                        }
                                    }
                                    List <string> boxUsers = SecureLoot.GetUsers();
                                    if (!boxUsers.Contains(_cInfo.playerId) && !SecureLoot.GetOwner().Equals(_cInfo.playerId))
                                    {
                                        _cInfo.SendPackage(new NetPackageGameMessage(EnumGameMessages.Chat, string.Format("{0}{1} the local secure loot is not owned by you. You can only deposit to the bank through a secure loot you own.[-]", Config.Chat_Response_Color, _cInfo.playerName), Config.Server_Response_Name, false, "ServerTools", false));
                                        return;
                                    }
                                    ItemStack[] items      = SecureLoot.items;
                                    int         slotNumber = 0;
                                    foreach (ItemStack item in items)
                                    {
                                        if (!item.IsEmpty())
                                        {
                                            ItemClass _itemClass = ItemClass.list[item.itemValue.type];
                                            string    _itemName  = _itemClass.GetItemName();
                                            if (_itemName == Ingame_Coin)
                                            {
                                                if (item.count >= _coinAmount)
                                                {
                                                    Found = true;
                                                    int       _newCount  = item.count - _coinAmount;
                                                    ItemValue _itemValue = ItemClass.GetItem(Ingame_Coin, true);
                                                    if (_itemValue.type == ItemValue.None.type)
                                                    {
                                                        Log.Out(string.Format("[SERVERTOOLS] Unable to find item {0}", Ingame_Coin));
                                                        return;
                                                    }
                                                    else
                                                    {
                                                        _itemValue = new ItemValue(ItemClass.GetItem(Ingame_Coin).type, 1, 1, true);
                                                    }
                                                    ItemStack itemStack = new ItemStack(_itemValue, _newCount);
                                                    SecureLoot.UpdateSlot(slotNumber, itemStack);
                                                    int    _oldBank = PersistentContainer.Instance.Players[_cInfo.playerId, true].Bank;
                                                    double _percent = _coinAmount * 0.05;
                                                    int    _newCoin = _coinAmount - (int)_percent;
                                                    PersistentContainer.Instance.Players[_cInfo.playerId, true].Bank = _oldBank + _newCoin;
                                                    PersistentContainer.Instance.Save();
                                                    using (StreamWriter sw = new StreamWriter(filepath, true))
                                                    {
                                                        sw.WriteLine(string.Format("{0}: {1} has added {2} to their bank account.", DateTime.Now, _cInfo.playerName, _newCoin));
                                                        sw.WriteLine();
                                                        sw.Flush();
                                                        sw.Close();
                                                    }
                                                    continue;
                                                }
                                                else
                                                {
                                                    _cInfo.SendPackage(new NetPackageGameMessage(EnumGameMessages.Chat, string.Format("{0}{1} there is not enough {2} in the secure loot to deposit this value.[-]", Config.Chat_Response_Color, _cInfo.playerName, Ingame_Coin), Config.Server_Response_Name, false, "ServerTools", false));
                                                }
                                            }
                                        }
                                        slotNumber++;
                                    }
                                }
                            }
                        }
                    }
                }
            }
            else
            {
                _cInfo.SendPackage(new NetPackageGameMessage(EnumGameMessages.Chat, string.Format("{0}{1} you input an invalid integer. Type /deposit #.[-]", Config.Chat_Response_Color, _cInfo.playerName), Config.Server_Response_Name, false, "ServerTools", false));
            }
            if (Found)
            {
                _cInfo.SendPackage(new NetPackageGameMessage(EnumGameMessages.Chat, string.Format("{0}{1} deposited {2} into your bank account from the secure loot. 5% fee was applied.[-]", Config.Chat_Response_Color, _cInfo.playerName, Ingame_Coin), Config.Server_Response_Name, false, "ServerTools", false));
            }
            else
            {
                _cInfo.SendPackage(new NetPackageGameMessage(EnumGameMessages.Chat, string.Format("{0}{1} you don't have enough in the secure loot to deposit that much into your bank.[-]", Config.Chat_Response_Color, _cInfo.playerName), Config.Server_Response_Name, false, "ServerTools", false));
            }
        }
Exemplo n.º 7
0
        public static void CheckBox(ClientInfo _cInfo, string _price)
        {
            int _p;

            if (int.TryParse(_price, out _p))
            {
                if (_p > 0)
                {
                    if (!AuctionItems.ContainsKey(_cInfo.entityId))
                    {
                        ChunkClusterList chunklist = GameManager.Instance.World.ChunkClusters;
                        for (int i = 0; i < chunklist.Count; i++)
                        {
                            ChunkCluster chunk = chunklist[i];
                            chunkArray = chunk.GetChunkArray();
                            for (int j = 0; j < chunkArray.Count; j++)
                            {
                                Chunk _c = chunkArray[j];
                                tiles = _c.GetTileEntities();
                                foreach (TileEntity tile in tiles.dict.Values)
                                {
                                    TileEntityType type = tile.GetTileEntityType();
                                    if (type.ToString().Equals("SecureLoot"))
                                    {
                                        EntityPlayer _player = GameManager.Instance.World.Players.dict[_cInfo.entityId];
                                        TileEntitySecureLootContainer SecureLoot = (TileEntitySecureLootContainer)tile;
                                        Vector3i vec3i = SecureLoot.ToWorldPos();
                                        if ((vec3i.x - _player.position.x) * (vec3i.x - _player.position.x) + (vec3i.z - _player.position.z) * (vec3i.z - _player.position.z) <= 1.5 * 1.5)
                                        {
                                            int _playerCount = ConnectionManager.Instance.ClientCount();
                                            if (_playerCount > 1)
                                            {
                                                List <ClientInfo> _cInfoList = ConnectionManager.Instance.GetClients();
                                                for (int k = 0; k < _cInfoList.Count; k++)
                                                {
                                                    ClientInfo _cInfo2 = _cInfoList[k];
                                                    if (_cInfo != _cInfo2)
                                                    {
                                                        EntityPlayer _player2 = GameManager.Instance.World.Players.dict[_cInfo2.entityId];
                                                        if ((vec3i.x - _player2.position.x) * (vec3i.x - _player2.position.x) + (vec3i.z - _player2.position.z) * (vec3i.z - _player2.position.z) <= 8 * 8)
                                                        {
                                                            _cInfo.SendPackage(new NetPackageGameMessage(EnumGameMessages.Chat, string.Format("{0}{1} you are too close to another player to use auction. Tell them to back off and get their own moldy sandwich.[-]", Config.Chat_Response_Color, _cInfo.playerName), Config.Server_Response_Name, false, "ServerTools", false));
                                                            return;
                                                        }
                                                    }
                                                }
                                            }
                                            List <string> boxUsers = SecureLoot.GetUsers();
                                            if (!boxUsers.Contains(_cInfo.playerId) && !SecureLoot.GetOwner().Equals(_cInfo.playerId))
                                            {
                                                _cInfo.SendPackage(new NetPackageGameMessage(EnumGameMessages.Chat, string.Format("{0}{1} the local secure loot is not owned by you or a friend. You can only auction an item through a secure loot you own.[-]", Config.Chat_Response_Color, _cInfo.playerName), Config.Server_Response_Name, false, "ServerTools", false));
                                                return;
                                            }
                                            ItemStack[] items      = SecureLoot.items;
                                            int         count      = 0;
                                            int         slotNumber = 0;
                                            foreach (ItemStack item in items)
                                            {
                                                if (!item.IsEmpty())
                                                {
                                                    if (count < 1)
                                                    {
                                                        ItemClass _itemClass   = ItemClass.list[item.itemValue.type];
                                                        string    _itemName    = _itemClass.GetItemName();
                                                        string[]  _auctionItem = { item.count.ToString(), _itemName, item.itemValue.Quality.ToString(), _price };
                                                        SecureLoot.UpdateSlot(slotNumber, ItemStack.Empty);
                                                        AuctionItems.Add(_cInfo.entityId, _auctionItem);
                                                        PersistentContainer.Instance.Players[_cInfo.playerId, true].CancelTime  = DateTime.Now;
                                                        PersistentContainer.Instance.Players[_cInfo.playerId, true].AuctionData = _cInfo.entityId;
                                                        PersistentContainer.Instance.Players[_cInfo.playerId, true].AuctionItem = _auctionItem;
                                                        PersistentContainer.Instance.Save();
                                                        _cInfo.SendPackage(new NetPackageGameMessage(EnumGameMessages.Chat, string.Format("{0}{1} your auction item {2} has been removed from the secure loot and added to the auction.[-]", Config.Chat_Response_Color, _cInfo.playerName, _itemName), Config.Server_Response_Name, false, "ServerTools", false));
                                                        using (StreamWriter sw = new StreamWriter(filepath, true))
                                                        {
                                                            sw.WriteLine(string.Format("{0}: {1} has added {2} {3}, {4} quality to the auction for {5} {6}. Entry # {7}", DateTime.Now, _cInfo.playerName, item.count, _itemName, item.itemValue.Quality, _price, Wallet.Coin_Name, _cInfo.entityId));
                                                            sw.WriteLine();
                                                            sw.Flush();
                                                            sw.Close();
                                                        }
                                                        count++;
                                                    }
                                                }
                                                slotNumber++;
                                            }
                                        }
                                    }
                                }
                            }
                        }
                        if (!AuctionItems.ContainsKey(_cInfo.entityId))
                        {
                            _cInfo.SendPackage(new NetPackageGameMessage(EnumGameMessages.Chat, string.Format("{0}{1} auction sell failed. No items were found in a secure chest you own near by.[-]", Config.Chat_Response_Color, _cInfo.playerName), Config.Server_Response_Name, false, "ServerTools", false));
                            _cInfo.SendPackage(new NetPackageGameMessage(EnumGameMessages.Chat, string.Format("{0}{1} place an item in a chest and stand very close to it, then use /auction sell #.[-]", Config.Chat_Response_Color, _cInfo.playerName), Config.Server_Response_Name, false, "ServerTools", false));
                        }
                    }
                    else
                    {
                        _cInfo.SendPackage(new NetPackageGameMessage(EnumGameMessages.Chat, string.Format("{0}{1} you have auction item # {2} in the auction already. Wait for it to sell or cancel it with /auction cancel.[-]", Config.Chat_Response_Color, _cInfo.playerName, _cInfo.entityId), Config.Server_Response_Name, false, "ServerTools", false));
                    }
                }
                else
                {
                    _cInfo.SendPackage(new NetPackageGameMessage(EnumGameMessages.Chat, string.Format("{0}{1} you need to input a price greater than zero. This is not a transfer system.[-]", Config.Chat_Response_Color, _cInfo.playerName), Config.Server_Response_Name, false, "ServerTools", false));
                }
            }
            else
            {
                _cInfo.SendPackage(new NetPackageGameMessage(EnumGameMessages.Chat, string.Format("{0}{1} your sell price must be an integer and greater than zero.[-]", Config.Chat_Response_Color, _cInfo.playerName), Config.Server_Response_Name, false, "ServerTools", false));
            }
        }