Exemplo n.º 1
0
 private void RemoveNegativeTileTextureId(Point tile)
 {
     if (TileDictionary[tile].TextureId == -1)
     {
         TileDictionary.Remove(tile);
     }
 }
Exemplo n.º 2
0
        public void SetUnoccupied(Vector2Int position, CollisionLayer layer)
        {
            var tile = GetTile(position);

            if (tile == null)
            {
                return;
            }

            tile.OccupiedLayer &= (tile.CollisionLayerIncrement == CollisionLayer.None ? ~layer : ~tile.CollisionLayerIncrement);

            if (tile.IsEmpty())
            {
                _tiles.Remove(position);
            }
        }
 public virtual void RemoveTile(EditorGridPosition info)
 {
     tileDictionary.Remove(info.gridPosition);
     info.worldUnitHeight      = info.baseWorldUnitHeight;
     info.savedWorldUnitHeight = info.baseWorldUnitHeight;
     DestroyImmediate(info.tile.gameObject);
 }
Exemplo n.º 4
0
        /// <summary>
        /// Removes tile at given position
        /// </summary>
        /// <param name="position"></param>
        public void RemoveTile(Point position)
        {
            if (position == new Point(-1, -1))
            {
                return;
            }

            if (TileDictionary.ContainsKey(position))
            {
                TileDictionary.Remove(position);
                return;
            }
        }
Exemplo n.º 5
0
 public void RemoveTile(Vector3Int cellPos)
 {
     if (Application.isPlaying || !Application.isEditor)
     {
         return;
     }
     if (tiles.ContainsKey(cellPos))
     {
         TileData tile = tiles[cellPos];
         tiles.Remove(cellPos);
         DestroyImmediate(tile.obj);
     }
 }
Exemplo n.º 6
0
        public void RefreshTiles()
        {
            var toRemove = new List <Vector2Int>();

            foreach (var tile in _tiles.Values)
            {
                if (tile.IsEmpty())
                {
                    toRemove.Add(tile.Position);
                }
            }

            foreach (var position in toRemove)
            {
                _tiles.Remove(position);
            }
        }