Exemplo n.º 1
0
        public static Hashtable GetSerializeHashtable(this Tilemap self, Hashtable ref_id_hashtable = null)
        {
            Hashtable hashtable = new Hashtable
            {
                [StringConst.String_animationFrameRate] = self.animationFrameRate,
                [StringConst.String_color]       = self.color.ToHtmlStringRGBAOrDefault(),
                [StringConst.String_tileAnchor]  = self.tileAnchor.ToStringOrDefault(null, new Vector3(0.5f, 0.5f, 0)),
                [StringConst.String_orientation] = (int)self.orientation
            };

            Hashtable  tileHashtable = new Hashtable();
            Vector3Int size          = self.size;
            Vector3Int origin        = self.origin;

            hashtable[StringConst.String_size]   = size.ToStringOrDefault();
            hashtable[StringConst.String_origin] = origin.ToStringOrDefault();
            int checkCount = size.x * size.y * size.z;

            for (int i = 0; i < checkCount; i++)
            {
                int offsetZ = i / (size.x * size.y);
                int offsetY = (i - offsetZ * (size.x * size.y)) / size.x;
                int offsetX = i - offsetZ * (size.x * size.y) - offsetY * size.x;

                Vector3Int current = origin + new Vector3Int(offsetX, offsetY, offsetZ);
                if (self.HasTile(current))
                {
                    Hashtable tile_detail_hashtable = new Hashtable();

                    TileBase tileBase  = self.GetTile(current);
                    string   assetPath = tileBase.GetAssetPath();
                    string   guid      = AssetDatabase.AssetPathToGUID(assetPath);
                    long     refId     = AssetPathRefManager.instance.GetRefIdByGuid(guid);
                    tile_detail_hashtable[StringConst.String_tileBase_ref_id] = refId;
                    if (ref_id_hashtable != null)
                    {
                        ref_id_hashtable[refId] = true;
                    }

                    TileFlags tileFlags = self.GetTileFlags(current);
                    tile_detail_hashtable[StringConst.String_tileFlags] = (int)tileFlags;

                    tile_detail_hashtable[StringConst.String_transformMatrix] =
                        self.GetTransformMatrix(current).ToStringOrDefault(null, Matrix4x4.identity);

                    tileHashtable[current.ToString()] = tile_detail_hashtable;
                }
            }

            hashtable[StringConst.String_tile_hashtable] = tileHashtable;
            hashtable.Trim();
            return(hashtable);
        }