public void InitGame() { mwContext.GameGrid.Children.Clear(); Tigers.Clear(); Bulls.Clear(); for (int i = 0; i < 2; ++i) { for (int j = 0; j < 4; ++j) { Board[i, j] = new Cell(this, i, j, Animal.Bull); Bulls.Add(Board[i, j]); } } for (int i = 1; i < 3; ++i) { Board[4, i] = new Cell(this, 4, i, Animal.Tiger); Tigers.Add(Board[4, i]); } for (int i = 2; i < 4; ++i) { for (int j = 0; j < 4; ++j) { Board[i, j] = new Cell(this, i, j); } } Board[4, 0] = new Cell(this, 4, 0); Board[4, 3] = new Cell(this, 4, 3); MoveCounter = 0; mwContext.DataContext = null; mwContext.DataContext = this; mwContext.ShowBoard(); }
public Safari() { graphics = new GraphicsDeviceManager(this); //graphics.PreferredBackBufferWidth = 1366; //graphics.PreferredBackBufferHeight = 768; //graphics.IsFullScreen = true; Content.RootDirectory = "Content"; // Komponenten erstellen camera = new FreeLookCamera(this); ground = new Ground(this); lights = new Lights(this); skybox = new Skybox(this); tigers = new Tigers(this); cubes = new Cubes(this); ray = new Line(this); cameraTracker = new CameraTracker(this, camera); cameraHandler = new CameraHandler(this, camera); // Komponenten zur Liste hinzufügen Components.Add(cameraTracker); Components.Add(cameraHandler); Components.Add(camera); Components.Add(skybox); Components.Add(lights); Components.Add(tigers); Components.Add(ground); Components.Add(cubes); Components.Add(ray); // Services zur Liste hinzufügen Services.AddService(typeof(ICameraService), camera); Services.AddService(typeof(ILightService), lights); // Antialiasing aktivieren graphics.PreferMultiSampling = true; }
static void Main(string[] args) { Blackbear blackBear = new Blackbear(); Console.WriteLine("============BLACK BEAR============"); Console.WriteLine(blackBear.EatsMeat()); Console.WriteLine($"Black Bears are at the zoo {blackBear.IsAtTheZoo}"); Console.WriteLine($"Black Bears eat plants and meat {blackBear.Omnivore}"); Tigers tigers = new Tigers(); Console.WriteLine("============TIGERS============"); Console.WriteLine($"Tigers don't have tails {tigers.HasStrips}"); Console.WriteLine($"Tigers are not considered King of the Jungle {tigers.KingOfTheJungle()}"); Console.WriteLine($"Tigers are domestic {tigers.Domestic}"); Kodiak kodiak = new Kodiak(); Console.WriteLine("============KODIAK============"); Console.WriteLine(kodiak.EatsMeat()); Console.WriteLine($"Kodiaks {kodiak.Carnivore}"); Console.WriteLine($"Kodiaks Don't Have a Tail { kodiak.CanStand}"); Grizzley grizzley = new Grizzley(); Console.WriteLine("============GRIZZLEY============"); Console.WriteLine(grizzley.EatsMeat()); Console.WriteLine($"Grizzlies Do hibernate {grizzley.Hibernates}"); Console.WriteLine($"Grizzlies Do { grizzley.HasTail }"); Lions lions = new Lions(); Console.WriteLine("============LIONS============"); Console.WriteLine($"Lions eat meals {lions.Meals}"); Console.WriteLine($"Lions are domestic {lions.Domestic}"); Console.WriteLine($"Lions have stripes {lions.HasStrips}"); }
public void TigersIsAnAnimal() { Tigers tigers = new Tigers(); Assert.True(tigers is Felines); }
public void TigersKingOfTheJungle() { Tigers tigers = new Tigers(); Assert.True(tigers.KingOfTheJungle()); }
public void TigerIsFelines() { Tigers tigers = new Tigers(); Assert.True(tigers is Felines); }