Exemplo n.º 1
0
 private static System.Func <SpritesForGame, bool> IsNeeddType(TicTacToe.SpriteNames needFind)
 {
     TicTacToe.SpriteNames needsToBeFound = needFind;
     return((SpritesForGame checlFrom) =>
     {
         if (checlFrom.spriteEnum == needsToBeFound)
         {
             return true;
         }
         return false;
     });
 }
Exemplo n.º 2
0
        public void GetSprite(TicTacToe.Seed forSeed, UnityEngine.UI.Image imageTOPast)
        {
            TicTacToe.SpriteNames needToFInd = TicTacToe.SpriteNames.None;
            switch (forSeed)
            {
            case TicTacToe.Seed.Cross:
                needToFInd = TicTacToe.SpriteNames.SeedCross;
                break;

            case TicTacToe.Seed.Circle:
                needToFInd = TicTacToe.SpriteNames.SeedCircle;
                break;
            }

            GetSprite(needToFInd, imageTOPast);
        }
Exemplo n.º 3
0
        public async void GetSprite(TicTacToe.SpriteNames forEnum, UnityEngine.UI.Image imageTOPast)
        {
            System.Func <SpritesForGame, bool> predicateToFind = IsNeeddType(forEnum);

            int result = await getResultFromThreads <int, SpritesForGame>(
                (IReadOnlyList <SpritesForGame>) currentlyUsedSprites,
                WithPredicate(predicateToFind),
                CHeckIfValid
                );

            Debug.LogWarning(" Found : " + result);
            if (imageTOPast != null && result != -1)
            {
                imageTOPast.sprite = atlasSprites.GetSprite(currentlyUsedSprites[result].spriteName);
            }
        }