private bool CheckIfNoOneWon() { bool draw = false; int count = 0; foreach (var item in playFieldList) { if (item.isSet == true) { count++; } } if (count == 9) { draw = true; } return(draw); }
private async Task PlayTTT(SocketMessage msg) { SocketUserMessage msgUser = msg as SocketUserMessage; if (msgUser == null) { return; } if (msgUser.Channel.Id != configFile.GetTTTChannel()) { return; } int prefixPosition = 0; if (!(msgUser.HasCharPrefix(configFile.GetPrefix(), ref prefixPosition) || msgUser.HasMentionPrefix(client.CurrentUser, ref prefixPosition)) || msgUser.Author.IsBot) { return; } string[] command = msg.Content.Split(" "); if (!(command[0] == configFile.GetPrefix() + "playttt")) { return; } if (command[0] == configFile.GetPrefix() + "playttt" && playerList.Count == 2) { await msgUser.Channel.SendMessageAsync(msgUser.Author.Mention + " Es läuft bereits ein Spiel."); return; } if (playerList.Count == 1 && playerList[0].playerID == msgUser.Author.Id) { await msgUser.Channel.SendMessageAsync(msgUser.Author.Mention + " Du bist bereits als Spieler 1 registriert, bitte warte auf einen Gegner."); return; } playerList.Add(new Player { playerID = msgUser.Author.Id, turn = false }); if (playerList.Count == 2 && playfieldStarted == false) { playfieldStarted = true; await msgUser.Channel.SendMessageAsync(msgUser.Author.Mention + " Du bist Player 2. Los gehts!"); for (int i = 0; i < 9; i++) { playFieldList.Add(new Playfield(i)); } this.bitmap = new Bitmap(bitmapWidth, bitmapHeight, System.Drawing.Imaging.PixelFormat.Format32bppPArgb); this.graphics = Graphics.FromImage(bitmap); this.penField = new Pen(Color.FromKnownColor(KnownColor.Black), penThicknes); this.penP1 = new Pen(Color.FromKnownColor(KnownColor.DeepSkyBlue), penThicknes); this.penP2 = new Pen(Color.FromKnownColor(KnownColor.BlueViolet), penThicknes); draw = new Draw(bitmap, graphics); DrawField(); bitmap.Save(bitmapPath); playerList[0].SetTurn(true); await msgUser.Channel.SendMessageAsync("Du bist dran Player 1! Schreib eine Zahl von 1 - 9 in den Chat um dein Feld zu füllen."); await msgUser.Channel.SendFileAsync(bitmapPath); } if (playfieldStarted == false) { await msgUser.Channel.SendMessageAsync(msgUser.Author.Mention + " Du bist Player 1, warte auf einen Mitspieler"); } }