Inheritance: MonoBehaviour
Exemplo n.º 1
0
 // Start is called before the first frame update
 void Start()
 {
     taken       = false;
     healthBonus = false;
     ammoBonus   = false;
     Player      = GameObject.Find("Player");
     FPC         = GameObject.Find("Player/FirstPersonCharacter");
     script2     = Player.GetComponent <Healing>();
     GC          = GameObject.Find("GameController");
     script3     = FPC.GetComponent <ThrowGrenade>();
     script      = GC.GetComponent <GameController>();
 }
Exemplo n.º 2
0
    void Start()
    {
        deadScreen.loadAd();

        Physics2D.IgnoreLayerCollision(11, 12);
        Physics2D.IgnoreLayerCollision(12, 12);

#if Computer
        sleft.enabled    = false;
        sright.enabled   = false;
        sshoot.enabled   = false;
        sgrenade.enabled = false;
        sswitch.enabled  = false;
        rsup.enabled     = false;
#endif
                #if Andriod
        cam          = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <Camera>();
        shot         = GetComponent <shoot>();
        throwGrenade = GetComponent <ThrowGrenade>();


        sleft.transform.position    = pw3(new Vector3(mleft.x, mleft.y, 2));
        sright.transform.position   = pw3(new Vector3(mright.x, mright.y, 2));
        sgrenade.transform.position = pw3(new Vector3(mgrenade.x, mgrenade.y, 2));
        sshoot.transform.position   = pw3(new Vector3(mshoot.x, mshoot.y, 2));
        sswitch.transform.position  = pw3(new Vector3(mswitch.x, mswitch.y, 2));
        sup.transform.position      = pw3(new Vector3(mup.x, mup.y, 2));

        sleft.transform.localScale    = getScale(new Vector2(mleft.width, mleft.height));
        sright.transform.localScale   = getScale(new Vector2(mright.width, mright.height));
        sgrenade.transform.localScale = getScale(new Vector2(mgrenade.width, mgrenade.height));
        sshoot.transform.localScale   = getScale(new Vector2(mshoot.width, mshoot.height));
        sswitch.transform.localScale  = getScale(new Vector2(mswitch.width, mswitch.height));
        sup.transform.localScale      = getScale(new Vector2(mup.width, mup.height));

        rleft    = new box(mleft);
        rright   = new box(mright);
        rgrenade = new box(mgrenade);
        rshoot   = new box(mshoot);
        rswitch  = new box(mswitch);
        rup      = new box(mup);
#endif
    }
Exemplo n.º 3
0
 // Start is called before the first frame update
 void Start()
 {
     startPointX  = AIPlayer.transform.position.x;
     throwGrenade = FindObjectOfType <ThrowGrenade>();
 }