Exemplo n.º 1
0
 /// <summary>
 /// Fire and forget: The MainThread will execute this method witout any arguments to pass, nothing will be returned.
 /// </summary>
 /// <param name="dispatchCall">Example: "() => Debug.Log("This will be fired from the MainThread: " + System.Threading.Thread.CurrentThread.Name)" </param>
 /// <param name="waitForExecution">Freezes the thread, waiting for the MainThread to execute & finish the "dispatchCall".</param>
 /// <param name="safeMode">Executes all the computations within try-catch events, logging it the message + stacktrace</param>
 public static void DispatchToMainThread(ThreadDispatchDelegate dispatchCall, bool waitForExecution = false, bool safeMode = true)
 {
     ThreadDispatchAction action = new ThreadDispatchAction();
     lock (dispatchActions)
     {
         dispatchActions.Add(action);
     }
     action.Init(dispatchCall, waitForExecution, safeMode);
 }
Exemplo n.º 2
0
 /// <summary>
 /// Fire and forget: The MainThread will execute this method witout any arguments to pass, nothing will be returned.
 /// </summary>
 /// <param name="dispatchCall">Example: "() => Debug.Log("This will be fired from the MainThread: " + System.Threading.Thread.CurrentThread.Name)" </param>
 /// <param name="waitForExecution">Freezes the thread, waiting for the MainThread to execute & finish the "dispatchCall".</param>
 /// <param name="safeMode">Executes all the computations within try-catch events, logging it the message + stacktrace</param>
 public static void DispatchToMainThread(ThreadDispatchDelegate dispatchCall, bool waitForExecution = false, bool safeMode = true)
 {
     if (MainThreadWatchdog.CheckIfMainThread())
     {
         if (dispatchCall != null)
             dispatchCall();
     }
     else
     {
         ThreadDispatchAction action = new ThreadDispatchAction();
         lock (dispatchActions) { dispatchActions.Add(action); }
         action.Init(dispatchCall, waitForExecution, safeMode);
     }
 }
Exemplo n.º 3
0
 /// <summary>
 /// Allows you to dispatch an delegate returning an object (for example: a newly instantiated gameobject) that is directly available in your ThreadPool-Thread.
 /// Because the thread you are dispatching from is not the MainThread, your ThreadPool-thread needs to wait till the MainThread executed the method, and the returned value can be used directly
 /// </summary>
 /// <param name="dispatchCall">Example: "(object obj) => Debug.Log("This will be fired from the MainThread: " + System.Threading.Thread.CurrentThread.Name + "\nObject: " + obj.toString())"</param>
 /// <param name="safeMode">Executes all the computations within try-catch events, logging it the message + stacktrace</param>
 /// <returns>After the MainThread has executed the "dispatchCall" (and the worker-thread has been waiting), it will return whatever the dispatchCall returns to the worker-thread</returns>
 public static object DispatchToMainThreadReturn(ThreadDispatchDelegateReturn dispatchCall, bool safeMode = true)
 {
     ThreadDispatchAction action = new ThreadDispatchAction();
     lock (dispatchActions)
     {
         dispatchActions.Add(action);
     }
     action.Init(dispatchCall, safeMode); //Puts the Thread to sleep while waiting for the action to be invoked.
     return action.dispatchExecutionResult;
 }
Exemplo n.º 4
0
 /// <summary>     
 /// When executed by the MainThread, this argument will be passed to the "dispatchCall";
 /// Allows you to dispatch an delegate returning an object (for example: a newly instantiated gameobject) that is directly available in your ThreadPool-Thread.
 /// Because the thread you are dispatching from is not the MainThread, your ThreadPool-thread needs to wait till the MainThread executed the method, and the returned value can be used directly
 /// </summary>
 /// <param name="dispatchCall">Example: "(object obj) => Debug.Log("This will be fired from the MainThread: " + System.Threading.Thread.CurrentThread.Name + "\nObject: " + obj.toString())"</param>
 /// <param name="dispatchArgument">Once the MainThread executes this action, the argument will be passed to the delegate</param>
 /// <param name="safeMode">Executes all the computations within try-catch events, logging it the message + stacktrace</param>
 /// <returns>After the MainThread has executed the "dispatchCall" (and the worker-thread has been waiting), it will return whatever the dispatchCall returns to the worker-thread</returns>
 public static object DispatchToMainThreadReturn(ThreadDispatchDelegateArgReturn dispatchCall, object dispatchArgument, bool safeMode = true)
 {
     if (MainThreadWatchdog.CheckIfMainThread())
     {
         if (dispatchCall != null)
             return dispatchCall(dispatchArgument);
     }
     else
     {
         ThreadDispatchAction action = new ThreadDispatchAction();
         lock (dispatchActions) { dispatchActions.Add(action); }
         action.Init(dispatchCall, dispatchArgument, safeMode); //Puts the Thread to sleep while waiting for the action to be invoked.
         return action.dispatchExecutionResult;
     }
     return null;
 }