/*****************************************************************************************/
        protected override IEnumerator ActionLogic()
        {
            if (ThisCard.IsEliminated || (investigatorToSelect?.IsDefeat ?? false))
            {
                yield break;
            }
            if (!IsFast)
            {
                yield return(new SelectInvestigatorAction(ThisCard.VisualOwner).RunNow());
            }
            if (WithPreview)
            {
                yield return(DOTween.Sequence().Append(ThisCard.Preview(timePause: PreviewPause))
                             .Join(ThisCard.TurnDown(IsBack)).SetId("MoveCard")
                             .AppendCallback(ChangingInvestigatorWithPreviewCard));
            }
            yield return(DOTween.Sequence().Append(ThisCard.MoveTo(Zone, timeAnimation: timeMove))
                         .Join(ThisCard.TurnDown(ReturnIsBack))
                         .SetDelay(WithPreview ? GameData.ANIMATION_TIME_DEFAULT * 2 + PreviewPause : 0)
                         .SetId("MoveCard"));

            DOTween.Kill(ThisCard.transform);
            if (!IsFast)
            {
                yield return(new WaitWhile(() => DOTween.IsTweening("MoveCard")));
            }
        }
Exemplo n.º 2
0
        IEnumerator PayCostEffect()
        {
            ThisCard.MoveFast(ThisCard.CurrentZone);
            InvestigatorDiscardHand investigatorDiscard = new InvestigatorDiscardHand(ThisCard.Owner, isOptional: true);

            yield return(investigatorDiscard.RunNow());

            newTokenCardEffect.IsCancel = investigatorDiscard.IsCanceled;
        }
Exemplo n.º 3
0
 private void Start()
 {
     camera         = Camera.main;
     _canvas        = GetComponent <Canvas>();
     _rectTransform = GetComponent <RectTransform>();
     //startScale = _rectTransform.localScale;
     hand         = GameObject.Find("Hand").GetComponent <Hand>();
     DiscardPile  = GameObject.Find("Discard Pile").GetComponent <DiscardPile>();
     _turnManager = GameObject.Find("GameManager").GetComponent <TurnManager>();
     _draftCards  = DiscardPile.GetComponent <DraftCards>();
     _card        = GetComponent <ThisCard>();
 }