Exemplo n.º 1
0
    // Ball vs Slice Collision
    public void BallToSlicerCollision()
    {
        if (Math2D.Circle.IntersectLine(Slicer2DController.Get().linearControllerObject.GetPair(0), new Vector2D(transform.position), radius))
        {
            ThinSlicerParticles.Create();

            // Remove Current Slicing Process
            Slicer2DController.Get().complexControllerObject.pointsList[0].Clear();
        }
    }
Exemplo n.º 2
0
    // Triggered Before Every Slice
    // Should we perform slice? Is it succesful according our rules?
    bool OnSlice(Slice2D sliceResult)
    {
        Polygon2D CutObject = ThinSliceHelper.GetSmallestPolygon(sliceResult);

        // Forbidden double slices // Shouldn't be possible with linear slicer
        if (sliceResult.GetPolygons().Count > 2)
        {
            return(false);
        }

        // Add Particles if slice is succesful
        if (CutObject == null)
        {
            ThinSlicerParticles.Create();
            Slicer2DController.Get().complexControllerObject.pointsList[0].Clear();
            return(false);
        }

        return(true);
    }