// Use this for initialization
    void Awake()
    {
        myCamera = GetComponent <Camera>();

        // [PCG]: These would be generated
        lightDetectors = The_Helper.GetComponentsInScene <LightDetector>().ToList();
    }
 private void CheckForDebugInputs()
 {
     if (Input.GetKeyUp(KeyCode.Alpha1) && lightDetectors.Count > 0)
     {
         lightDetectors[0].UpdateCurrentColor(The_Helper.GetRandomColor());
     }
     else if (Input.GetKeyUp(KeyCode.Alpha2) && lightDetectors.Count > 1)
     {
         lightDetectors[1].UpdateCurrentColor(The_Helper.GetRandomColor());
     }
     else if (Input.GetKeyUp(KeyCode.Alpha3) && lightDetectors.Count > 2)
     {
         lightDetectors[2].UpdateCurrentColor(The_Helper.GetRandomColor());
     }
 }