Exemplo n.º 1
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown("p"))
        {
            isshoot = !isshoot;
        }
        if (isshoot)
        {
            if (Input.GetKeyDown("1"))
            {
                if (!High_Bullet1.activeSelf)
                {
                    High_Bullet1.SetActive(true);
                    weapenstate = TheWeapenState.High;
                    Weapenmode.ReplaceState(HighDamage.InitialState);
                }
            }
            else if (Input.GetKeyDown("2"))
            {
                if (!Middle_Bullet1.activeSelf)
                {
                    Middle_Bullet1.SetActive(true);
                    weapenstate = TheWeapenState.Middle;
                    Weapenmode.ReplaceState(MiddleDamage.InitialState);
                }
            }
            else if (Input.GetKeyDown("3"))
            {
                if (!Low_Bullet1.activeSelf)
                {
                    Low_Bullet1.SetActive(true);
                    weapenstate = TheWeapenState.Low;
                    Weapenmode.ReplaceState(LowDamage.InitialState);
                }
            }
            switch (weapenstate)
            {
            case TheWeapenState.High:
                //Something Easy
                break;

            case TheWeapenState.Middle:
                //Something Normal
                break;

            case TheWeapenState.Low:
                //Something Hard
                break;

            default:
                break;
            }

            Weapenmode.UpdateState();
        }
        else
        {
            weapenstate = TheWeapenState.High;
        }
    }
Exemplo n.º 2
0
    private void Initialized()
    {
        //High_Bullet.SetActive(true);
        High_Bullet1.SetActive(true);


        Weapenmode = new WeapenFSM <Weapen>(this);

        weapenstate = TheWeapenState.High;
        Weapenmode.ReplaceState(HighDamage.InitialState);
    }