Exemplo n.º 1
0
        /// <summary>
        /// Evento de clic en Reload
        /// </summary>
        void Export_ButtonClick(object sender, EventArgs e)
        {
            //saveSceneDialog
            var saveDialog = new SaveFileDialog();

            saveDialog.DefaultExt   = ".xml";
            saveDialog.Filter       = ".XML |*.xml";
            saveDialog.AddExtension = true;

            saveDialog.Title = "Export Scene";
            if (saveDialog.ShowDialog() == DialogResult.OK)
            {
                FileInfo fInfo     = new FileInfo(saveDialog.FileName);
                string   sceneName = fInfo.Name.Split('.')[0];
                string   saveDir   = fInfo.DirectoryName;

                TgcScene exportScene = new TgcScene(sceneName, saveDir);
                foreach (TgcMesh m in bspMap.Meshes)
                {
                    exportScene.Meshes.Add(m);
                }
                TgcSceneExporter exporter = new TgcSceneExporter();
                exporter.exportSceneToXml(exportScene, saveDir);

                MessageBox.Show("Escena exportada a formato TGC satisfactoriamente.", "Export Scene", MessageBoxButtons.OK, MessageBoxIcon.Information);
            }
        }
Exemplo n.º 2
0
        /// <summary>
        ///     Exporta todos los cuartos y paredes a un xml de TgcScene
        /// </summary>
        private void exportScene(string saveDir, string sceneName)
        {
            var scene = new TgcScene(sceneName, saveDir);

            foreach (var room in Rooms)
            {
                foreach (var wall in room.Walls)
                {
                    scene.Meshes.AddRange(wall.ToMeshes());
                }
            }

            var exporter = new TgcSceneExporter();

            exporter.exportSceneToXml(scene, saveDir);

            MessageBox.Show(this, "Scene export OK", "Export Scene", MessageBoxButtons.OK, MessageBoxIcon.Information);
        }
Exemplo n.º 3
0
        public void export(List <TgcMesh> meshes, string name, string saveFolderPath)
        {
            TgcScene       exportScene = new TgcScene(name, saveFolderPath);
            List <TgcMesh> parents     = new List <TgcMesh>();

            foreach (TgcMesh m in meshes)
            {
                if (m.ParentInstance != null && !parents.Contains(m.ParentInstance))
                {
                    parents.Add(m.ParentInstance);
                    exportScene.Meshes.Add(m.ParentInstance);
                }
                exportScene.Meshes.Add(m);
            }

            TgcSceneExporter exporter = new TgcSceneExporter();

            exporter.exportSceneToXml(exportScene, saveFolderPath);
        }
Exemplo n.º 4
0
        /// <summary>
        /// Exportar escena a XML
        /// </summary>
        private void exportSceneButton_Click(object sender, EventArgs e)
        {
            saveSceneDialog.Title = "Export Scene";
            if (saveSceneDialog.ShowDialog() == DialogResult.OK)
            {
                FileInfo fInfo     = new FileInfo(saveSceneDialog.FileName);
                string   sceneName = fInfo.Name.Split('.')[0];
                string   saveDir   = fInfo.DirectoryName;

                TgcScene exportScene = new TgcScene(sceneName, saveDir);
                foreach (SceneEditorMeshObject meshObject in meshObjects)
                {
                    exportScene.Meshes.Add(meshObject.mesh);
                }
                TgcSceneExporter exporter = new TgcSceneExporter();
                exporter.exportSceneToXml(exportScene, saveDir);

                MessageBox.Show(this, "Escena exportada a formato TGC satisfactoriamente.\n" + "El terreno no fue exportado",
                                "Export Scene", MessageBoxButtons.OK, MessageBoxIcon.Information);
            }
        }
Exemplo n.º 5
0
        /// <summary>
        /// Exporta todos los cuartos y paredes a un xml de TgcScene
        /// </summary>
        private void exportScene(string saveDir, string sceneName)
        {
            TgcScene scene = new TgcScene(sceneName, saveDir);

            foreach (RoomsEditorRoom room in Rooms)
            {
                foreach (RoomsEditorWall wall in room.Walls)
                {
                    int wallSegId = 0;
                    foreach (TgcPlaneWall wall3d in wall.WallSegments)
                    {
                        scene.Meshes.Add(wall3d.toMesh(room.Name + "-" + wall.Name + "-" + wallSegId));
                        wallSegId++;
                    }
                }
            }

            TgcSceneExporter exporter = new TgcSceneExporter();

            exporter.exportSceneToXml(scene, saveDir);

            MessageBox.Show(this, "Scene export OK", "Export Scene", MessageBoxButtons.OK, MessageBoxIcon.Information);
        }