Exemplo n.º 1
0
        /// <summary>
        ///     Levanta la informacion del XML
        /// </summary>
        /// <param name="xmlString">contenido del XML</param>
        /// <returns></returns>
        public TgcSceneData parseSceneFromString(string xmlString)
        {
            var dom = new XmlDocument();

            dom.LoadXml(xmlString);
            var root = dom.DocumentElement;

            var sceneName    = root.GetElementsByTagName("name")[0].InnerText;
            var tgcSceneData = new TgcSceneData();

            tgcSceneData.name = sceneName;

            //Ver si tiene exportacion de texturas
            var texturesExportNode    = root.GetElementsByTagName("texturesExport")[0];
            var texturesExportEnabled = bool.Parse(texturesExportNode.Attributes["enabled"].InnerText);

            if (texturesExportEnabled)
            {
                tgcSceneData.texturesDir = texturesExportNode.Attributes["dir"].InnerText;
            }

            //Ver si tiene LightMaps
            var lightmapsExportNode = root.GetElementsByTagName("lightmapExport")[0];

            tgcSceneData.lightmapsEnabled = bool.Parse(lightmapsExportNode.Attributes["enabled"].InnerText);
            if (tgcSceneData.lightmapsEnabled)
            {
                tgcSceneData.lightmapsDir = lightmapsExportNode.Attributes["dir"].InnerText;
            }

            //sceneBoundingBox, si está
            var sceneBoundingBoxNodes = root.GetElementsByTagName("sceneBoundingBox");

            if (sceneBoundingBoxNodes != null && sceneBoundingBoxNodes.Count == 1)
            {
                var sceneBoundingBoxNode = sceneBoundingBoxNodes[0];
                tgcSceneData.pMin = TgcParserUtils.parseFloat3Array(sceneBoundingBoxNode.Attributes["min"].InnerText);
                tgcSceneData.pMax = TgcParserUtils.parseFloat3Array(sceneBoundingBoxNode.Attributes["max"].InnerText);
            }

            //Parsear Texturas
            var materialNodes = root.GetElementsByTagName("materials")[0].ChildNodes;

            tgcSceneData.materialsData = new TgcMaterialData[materialNodes.Count];
            var i = 0;

            foreach (XmlElement matNode in materialNodes)
            {
                //determinar tipo de Material
                var material = new TgcMaterialData();
                material.type = matNode.Attributes["type"].InnerText;

                //Standard Material
                if (material.type.Equals(TgcMaterialData.StandardMaterial))
                {
                    parseStandardMaterial(material, matNode);
                }

                //Multi Material
                else if (material.type.Equals(TgcMaterialData.MultiMaterial))
                {
                    material.name = matNode.Attributes["name"].InnerText;
                    var subMaterialsNodes = matNode.GetElementsByTagName("subM");
                    material.subMaterials = new TgcMaterialData[subMaterialsNodes.Count];
                    for (var j = 0; j < subMaterialsNodes.Count; j++)
                    {
                        var subMaterial = new TgcMaterialData();
                        parseStandardMaterial(subMaterial, (XmlElement)subMaterialsNodes[j]);
                        material.subMaterials[j] = subMaterial;
                    }
                }

                tgcSceneData.materialsData[i++] = material;
            }

            //Parsear Meshes
            var meshesNodes = root.GetElementsByTagName("meshes")[0].ChildNodes;

            tgcSceneData.meshesData = new TgcMeshData[meshesNodes.Count];
            i = 0;
            int count;

            foreach (XmlElement meshNode in meshesNodes)
            {
                var meshData = new TgcMeshData();
                tgcSceneData.meshesData[i++] = meshData;

                //parser y convertir valores
                meshData.name       = meshNode.Attributes["name"].InnerText;
                meshData.materialId = int.Parse(meshNode.Attributes["matId"].InnerText);
                meshData.color      = TgcParserUtils.parseFloat3Array(meshNode.Attributes["color"].InnerText);
                meshData.lightmap   = meshNode.Attributes["lightmap"].InnerText;

                //type
                var typeAttr = meshNode.Attributes["type"];
                meshData.instanceType = TgcMeshData.ORIGINAL;
                if (typeAttr != null)
                {
                    meshData.instanceType = typeAttr.InnerText;
                }

                //layer
                var layerAttr = meshNode.Attributes["layer"];
                if (layerAttr != null)
                {
                    meshData.layerName = layerAttr.InnerText;
                }

                //visibility
                var visibility = TgcParserUtils.parseFloat(meshNode.Attributes["visibility"].InnerText);
                meshData.alphaBlending = visibility != 1.0f ? true : false;

                //parsear boundingBox
                var boundingBoxNodes = meshNode.GetElementsByTagName("boundingBox");
                if (boundingBoxNodes != null && boundingBoxNodes.Count == 1)
                {
                    var boundingBoxNode = boundingBoxNodes[0];
                    meshData.pMin = TgcParserUtils.parseFloat3Array(boundingBoxNode.Attributes["min"].InnerText);
                    meshData.pMax = TgcParserUtils.parseFloat3Array(boundingBoxNode.Attributes["max"].InnerText);
                }

                //parsear datos de mesh Original
                if (meshData.instanceType.Equals(TgcMeshData.ORIGINAL))
                {
                    //parsear coordinatesIdx
                    var coordinatesIdxNode = meshNode.GetElementsByTagName("coordinatesIdx")[0];
                    count = int.Parse(coordinatesIdxNode.Attributes["count"].InnerText);
                    meshData.coordinatesIndices = TgcParserUtils.parseIntStream(coordinatesIdxNode.InnerText, count);

                    //parsear textCoordsIdx
                    var textCoordsIdxNode = meshNode.GetElementsByTagName("textCoordsIdx")[0];
                    count = int.Parse(textCoordsIdxNode.Attributes["count"].InnerText);
                    meshData.texCoordinatesIndices = TgcParserUtils.parseIntStream(textCoordsIdxNode.InnerText, count);

                    //parsear colorsIdx
                    var colorsIdxNode = meshNode.GetElementsByTagName("colorsIdx")[0];
                    count = int.Parse(colorsIdxNode.Attributes["count"].InnerText);
                    meshData.colorIndices = TgcParserUtils.parseIntStream(colorsIdxNode.InnerText, count);

                    //parsear matIds
                    //TODO: ver bien como calcula esto el SCRIPT de Exportacion
                    if (meshData.materialId != -1)
                    {
                        var matIdsNode = meshNode.GetElementsByTagName("matIds")[0];
                        count = int.Parse(matIdsNode.Attributes["count"].InnerText);
                        meshData.materialsIds = TgcParserUtils.parseIntStream(matIdsNode.InnerText, count);
                    }

                    //parsear textCoordsLightMapIdx
                    meshData.lightmapEnabled = tgcSceneData.lightmapsEnabled && meshData.lightmap.Trim().Length > 0;
                    if (meshData.lightmapEnabled)
                    {
                        var textCoordsLightMapIdxNode = meshNode.GetElementsByTagName("textCoordsLightMapIdx")[0];
                        count = int.Parse(textCoordsLightMapIdxNode.Attributes["count"].InnerText);
                        meshData.texCoordinatesIndicesLightMap =
                            TgcParserUtils.parseIntStream(textCoordsLightMapIdxNode.InnerText, count);
                    }

                    //parsear vertices
                    var verticesNode = meshNode.GetElementsByTagName("vertices")[0];
                    count = int.Parse(verticesNode.Attributes["count"].InnerText);
                    meshData.verticesCoordinates = TgcParserUtils.parseFloatStream(verticesNode.InnerText, count);

                    //parsear normals
                    var normalsNode = meshNode.GetElementsByTagName("normals")[0];
                    count = int.Parse(normalsNode.Attributes["count"].InnerText);
                    meshData.verticesNormals = TgcParserUtils.parseFloatStream(normalsNode.InnerText, count);

                    //parsear tangents, si hay
                    var tangentsNodes = meshNode.GetElementsByTagName("tangents");
                    if (tangentsNodes != null && tangentsNodes.Count == 1)
                    {
                        var tangentsNode = tangentsNodes[0];
                        count = int.Parse(tangentsNode.Attributes["count"].InnerText);
                        meshData.verticesTangents = TgcParserUtils.parseFloatStream(tangentsNode.InnerText, count);
                    }

                    //parsear binormals, si hay
                    var binormalsNodes = meshNode.GetElementsByTagName("binormals");
                    if (binormalsNodes != null && binormalsNodes.Count == 1)
                    {
                        var binormalsNode = binormalsNodes[0];
                        count = int.Parse(binormalsNode.Attributes["count"].InnerText);
                        meshData.verticesBinormals = TgcParserUtils.parseFloatStream(binormalsNode.InnerText, count);
                    }

                    //parsear texCoords
                    var texCoordsNode = meshNode.GetElementsByTagName("texCoords")[0];
                    count = int.Parse(texCoordsNode.Attributes["count"].InnerText);
                    meshData.textureCoordinates = TgcParserUtils.parseFloatStream(texCoordsNode.InnerText, count);

                    //parsear colors
                    var colorsNode = meshNode.GetElementsByTagName("colors")[0];
                    count = int.Parse(colorsNode.Attributes["count"].InnerText);
                    var colorsArray = TgcParserUtils.parseFloatStream(colorsNode.InnerText, count);
                    //convertir a formato DirectX
                    meshData.verticesColors = new int[count / 3];
                    for (var j = 0; j < meshData.verticesColors.Length; j++)
                    {
                        meshData.verticesColors[j] = Color.FromArgb(
                            (int)colorsArray[j * 3],
                            (int)colorsArray[j * 3 + 1],
                            (int)colorsArray[j * 3 + 2]).ToArgb();
                    }

                    //parsear texCoordsLightMap
                    if (meshData.lightmapEnabled)
                    {
                        var texCoordsLightMapNode = meshNode.GetElementsByTagName("texCoordsLightMap")[0];
                        count = int.Parse(texCoordsLightMapNode.Attributes["count"].InnerText);
                        meshData.textureCoordinatesLightMap =
                            TgcParserUtils.parseFloatStream(texCoordsLightMapNode.InnerText, count);
                    }
                }

                //parsear datos de mesh Instancia
                else if (meshData.instanceType.Equals(TgcMeshData.INSTANCE))
                {
                    //originalMesh
                    var originalMeshNode = meshNode.GetElementsByTagName("originalMesh")[0];
                    meshData.originalMesh = TgcParserUtils.parseInt(originalMeshNode.InnerText);

                    //transform
                    var transformNode = meshNode.GetElementsByTagName("transform")[0];
                    meshData.position = TgcParserUtils.parseFloat3Array(transformNode.Attributes["pos"].InnerText);
                    meshData.rotation = TgcParserUtils.parseFloat4Array(transformNode.Attributes["rotQuat"].InnerText);
                    meshData.scale    = TgcParserUtils.parseFloat3Array(transformNode.Attributes["scale"].InnerText);
                }

                //Parsear userProperties, si hay
                var userPropsNodes = meshNode.GetElementsByTagName("userProps");
                if (userPropsNodes != null && userPropsNodes.Count == 1)
                {
                    meshData.userProperties = new Dictionary <string, string>();
                    var userPropsNode = (XmlElement)userPropsNodes[0];
                    foreach (XmlElement prop in userPropsNode.ChildNodes)
                    {
                        meshData.userProperties.Add(prop.Name, prop.InnerText);
                    }
                }
            }

            //Parsear PortalRendering, si hay información
            var portalRenderingNodes = root.GetElementsByTagName("portalRendering");

            if (portalRenderingNodes != null && portalRenderingNodes.Count == 1)
            {
                var portalRenderingNode = (XmlElement)portalRenderingNodes[0];
                var portalParser        = new TgcPortalRenderingParser();
                tgcSceneData.portalData = portalParser.parseFromXmlNode(portalRenderingNode);
            }

            return(tgcSceneData);
        }
Exemplo n.º 2
0
 /// <summary>
 ///     Imprime un TGCVector3 de la forma [150.0,150.0,150.0], tomando valores string
 /// </summary>
 public static string PrintVector3FromString(string x, string y, string z)
 {
     return(PrintVector3(TgcParserUtils.parseFloat(x), TgcParserUtils.parseFloat(y), TgcParserUtils.parseFloat(z)));
 }
Exemplo n.º 3
0
        /// <summary>
        /// Carga un archivo XML con los datos de una mapa guardado anteriormente
        /// </summary>
        private void openMap(string filePath)
        {
            try
            {
                FileInfo fInfo       = new FileInfo(filePath);
                string   directory   = fInfo.DirectoryName;
                string   texturesDir = directory + "\\" + DEFAULT_TEXTURES_DIR;

                XmlDocument dom       = new XmlDocument();
                string      xmlString = File.ReadAllText(filePath);
                dom.LoadXml(xmlString);
                XmlElement root = dom.DocumentElement;

                //mapSettings
                XmlNode mapSettingsNode = root.GetElementsByTagName("mapSettings")[0];
                Size    mapSize         = new Size();
                mapSize.Width  = TgcParserUtils.parseInt(mapSettingsNode.Attributes["width"].InnerText);
                mapSize.Height = TgcParserUtils.parseInt(mapSettingsNode.Attributes["height"].InnerText);

                Vector3 mapScale = new Vector3();
                mapScale.X = TgcParserUtils.parseFloat(mapSettingsNode.Attributes["scaleX"].InnerText);
                mapScale.Y = TgcParserUtils.parseFloat(mapSettingsNode.Attributes["scaleY"].InnerText);
                mapScale.Z = TgcParserUtils.parseFloat(mapSettingsNode.Attributes["scaleZ"].InnerText);

                mapView.setMapSettings(mapSize, mapScale);


                //rooms
                XmlNode roomsNode = root.GetElementsByTagName("rooms")[0];
                mapView.resetRooms(roomsNode.ChildNodes.Count * 2);
                foreach (XmlNode roomNode in roomsNode.ChildNodes)
                {
                    string roomName = roomNode.Attributes["name"].InnerText;
                    Point  pos      = new Point();
                    pos.X = TgcParserUtils.parseInt(roomNode.Attributes["x"].InnerText);
                    pos.Y = TgcParserUtils.parseInt(roomNode.Attributes["y"].InnerText);
                    Size size = new Size();
                    size.Width  = TgcParserUtils.parseInt(roomNode.Attributes["width"].InnerText);
                    size.Height = TgcParserUtils.parseInt(roomNode.Attributes["length"].InnerText);
                    int roomHeight     = TgcParserUtils.parseInt(roomNode.Attributes["height"].InnerText);
                    int roomFloorLevel = TgcParserUtils.parseInt(roomNode.Attributes["floorLevel"].InnerText);

                    RoomsEditorRoom room = mapView.createRoom(roomName, pos, size);
                    room.Height     = roomHeight;
                    room.FloorLevel = roomFloorLevel;

                    //walls
                    int wIdx = 0;
                    foreach (XmlNode wallNode in roomNode.ChildNodes)
                    {
                        string wallName     = wallNode.Attributes["name"].InnerText;
                        string textureName  = wallNode.Attributes["textureName"].InnerText;
                        bool   autoAdjustUv = bool.Parse(wallNode.Attributes["autoAdjustUv"].InnerText);
                        float  uTile        = TgcParserUtils.parseFloat(wallNode.Attributes["uTile"].InnerText);
                        float  vTile        = TgcParserUtils.parseFloat(wallNode.Attributes["vTile"].InnerText);

                        RoomsEditorWall wall = room.Walls[wIdx++];
                        if (wall.Texture != null)
                        {
                            wall.Texture.dispose();
                        }
                        wall.Texture      = TgcTexture.createTexture(GuiController.Instance.D3dDevice, texturesDir + "\\" + textureName);
                        wall.AutoAdjustUv = autoAdjustUv;
                        wall.UTile        = uTile;
                        wall.VTile        = vTile;
                    }
                }

                //Crear escenario 3D
                mapView.update3dMap();


                MessageBox.Show(this, "Map openned OK", "Open Map", MessageBoxButtons.OK, MessageBoxIcon.Information);
            }
            catch (Exception ex)
            {
                GuiController.Instance.Logger.logError("Cannot open RoomsEditor Map file", ex);
            }
        }