Exemplo n.º 1
0
        public Texture2D(int Width, int Height, byte[] Data)
        {
            this.Width      = Width;
            this.Height     = Height;
            this.TexWidth_  = Width - 1;
            this.TexHeight_ = Height - 1;

            Pixels_    = new Colorf[Height][];
            PixelsVec_ = new Vector <double> [Width * Height];
            for (var Y = 0; Y < Height; ++Y)
            {
                Pixels_[Y] = new Colorf[Width];
                for (var X = 0; X < Width; ++X)
                {
                    var Index = (Y * Width + X) << 2;
                    Pixels_[Y][X]          = new Colorf(Data[Index + 2] / 255.0f, Data[Index + 1] / 255.0f, Data[Index + 0] / 255.0f, Data[Index + 3] / 255.0f);
                    PixelsVec_[Index >> 2] = new Vector <double>(new double[] { Data[Index + 2] / 255.0d, Data[Index + 1] / 255.0d, Data[Index + 0] / 255.0d, Data[Index + 3] / 255.0d });
                }
            }

            unsafe
            {
                PixelsVecPointer_ = (double *)Unsafe.AsPointer(ref PixelsVec_[0]);
            }

            WarpMode_    = TextureWarpMode.Repeat;
            BorderColor_ = Colorf.Black;
            FilterMode_  = TextureFilterMode.Linear;
        }
Exemplo n.º 2
0
 public void SetWarpMode(TextureWarpMode WarpMode)
 {
     WarpMode_ = WarpMode;
 }