Exemplo n.º 1
0
    private void showScene(string name)
    {
        DisplayObject newScene;

        switch (name)
        {
        case "Textures":
            newScene = new TextureScene();
            break;

        case "Multitouch":
            newScene = new TouchScene();
            break;

        case "TextFields":
            newScene = new TextScene();
            break;

        case "Animations":
            newScene = new AnimationScene();
            break;

        case "Movie Clip":
            newScene = new MovieScene();
            break;

        case "Blend Modes":
            newScene = new BlendModeScene();
            break;

        case "Clipping":
            newScene = new MaskScene();
            break;

        case "Benchmark":
            newScene = new BenchmarkScene();
            break;

        default:
            newScene = new Scene();
            break;
        }

        Game.viewManager.setView(newScene);
    }
Exemplo n.º 2
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            camera = new Camera2D(new Vector2(0f, 0f), new Vector2(1f), new Vector2(3f));

            this.Services.AddService(typeof(SpriteBatch), spriteBatch);
            this.Services.AddService(typeof(Camera2D), camera);

            texture1 = this.Content.Load<Texture2D>("tex");
            TileCatalog cat1 = new TileCatalog(texture1, 15, 15);

            Random rand = new Random(DateTime.Now.Millisecond);
            TileMap map1 = new TileMap(100, 100);
            for (int i = 0; i < 100; i++)
            {
                for (int j = 0; j < 100; j++)
                {
                    map1.SetTile(i, j, new Tile(rand.Next(1, cat1.TilePositions.Count)));
                }
            }

            TileLayer layer1 = new TileLayer(cat1, map1, 0.5f, false, new Vector2(0, 0), new Vector2(1f, 1f), new Vector2(3f), false, LayerMovementDirection.None);

            texture2 = this.Content.Load<Texture2D>("tiles2");

            TileCatalog cat2 = new TileCatalog(texture2, 48, 48);
            TileMap map2 = new TileMap(10, 500);
            for (int i = 0; i < 10; i++)
            {
                for (int j = 0; j < 500; j++)
                {
                    map2.SetTile(i, j, new Tile(rand.Next(1, cat2.TilePositions.Count)));
                }
            }
            TileLayer layer2 = new TileLayer(cat2, map2, 1.0f, false, new Vector2(0, 0), new Vector2(1f, 1f), new Vector2(3f), true, LayerMovementDirection.Up);

            scene = new TileScene();
            scene.AddLayer(layer2);
            scene.AddLayer(layer1);

            TileComponent component = new TileComponent(this, scene, baseScreenSize, resultionIndependent);
            this.Components.Add(component);

            TextureLayer tLayer1 = new TextureLayer(this.texture1, 1f, false, new Vector2(20f), Vector2.One, new Vector2(1.5f,1.5f), true, Anchor.LowerRight);
            TextureLayer tLayer2 = new TextureLayer(this.texture2, 0.5f, false, new Vector2(10f), Vector2.One, new Vector2(5f), true, Anchor.LowerLeft);

            TextureScene tScene = new TextureScene();
            tScene.AddLayer(tLayer1);
            tScene.AddLayer(tLayer2);
            TextureComponent tComponent = new TextureComponent(this, tScene, baseScreenSize, resultionIndependent);
            this.Components.Add(tComponent);

            texture1 = this.Content.Load<Texture2D>("megax");
            SpriteCatalog scatalog = new SpriteCatalog(texture1, 36, 42);

            SpriteSequence[] spriteSecuences = new SpriteSequence[2];

            SpriteSequence spriteSecuence1 = new SpriteSequence(7, 0);
            spriteSecuence1.StepTime = 400;
            spriteSecuence1.SetFrame(0,new SpriteFrame(1));
            spriteSecuence1.SetFrame(1, new SpriteFrame(1));
            spriteSecuence1.SetFrame(2, new SpriteFrame(1));
            spriteSecuence1.SetFrame(3, new SpriteFrame(1));
            spriteSecuence1.SetFrame(4, new SpriteFrame(2));
            spriteSecuence1.SetFrame(5, new SpriteFrame(3));
            spriteSecuence1.SetFrame(6, new SpriteFrame(1));
            spriteSecuences[0] = spriteSecuence1;

            SpriteSequence spriteSecuence2 = new SpriteSequence(10, 0);
            spriteSecuence2.StepTime = 90;
            spriteSecuence2.SetFrame(0, new SpriteFrame(5));
            spriteSecuence2.SetFrame(1, new SpriteFrame(6));
            spriteSecuence2.SetFrame(2, new SpriteFrame(7));
            spriteSecuence2.SetFrame(3, new SpriteFrame(8));
            spriteSecuence2.SetFrame(4, new SpriteFrame(9));
            spriteSecuence2.SetFrame(5, new SpriteFrame(10));
            spriteSecuence2.SetFrame(6, new SpriteFrame(11));
            spriteSecuence2.SetFrame(7, new SpriteFrame(12));
            spriteSecuence2.SetFrame(8, new SpriteFrame(13));
            spriteSecuence2.SetFrame(9, new SpriteFrame(14));

            spriteSecuences[1] = spriteSecuence2;

            SpriteLayer spLayer = new SpriteLayer(scatalog, spriteSecuences, 1.0f, true, new Vector2(10f), Vector2.One, Vector2.Zero, SpriteEffects.None, true, Anchor.None);
            spLayer.CurrentSequence = 2;
            SpriteScene spScene = new SpriteScene();
            spScene.AddLayer(spLayer);
            SpriteComponent spComponent = new SpriteComponent(this, spScene, baseScreenSize, resultionIndependent);
            this.Components.Add(spComponent);
        }
Exemplo n.º 3
0
    private void showScene(string name)
    {
        DisplayObject newScene;

        switch(name)
        {
            case "Textures":
                newScene = new TextureScene();
                break;
            case "Multitouch":
                newScene = new TouchScene();
                break;
            case "TextFields":
                newScene = new TextScene();
                break;
            case "Animations":
                newScene = new AnimationScene();
                break;
            case "Movie Clip":
                newScene = new MovieScene();
                break;
            case "Blend Modes":
                newScene = new BlendModeScene();
                break;
            case "Clipping":
                newScene = new MaskScene();
                break;
            case "Benchmark":
                newScene = new BenchmarkScene();
                break;
            default :
                newScene = new Scene();
                break;
        }

        Game.viewManager.setView( newScene );
    }