public void LoadTexture() { byte[] buf = TextureLoader.BitmapToBytes((Bitmap)Image.FromFile("resources/WFCTiles/testtile.png")); for (int i = 0; i < buf.Length; i++) { Assert.True(buf[i] == 255 || buf[i] == 0); } }
public void LoadTexture() { byte[] buf = TextureLoader.BitmapToBytes((Bitmap)Image.FromFile("resources/WFCTiles/testtile.png")); for (int i = 0; i < buf.Length; i++) { Assert.True(buf[i] == 255 || buf[i] == 0); } }