public void SetShaderColorMask(TextureInspector.PreviewMode mode) { var mask = 15; switch (mode) { case TextureInspector.PreviewMode.RGB: mask = 7; break; case TextureInspector.PreviewMode.R: mask = 1; break; case TextureInspector.PreviewMode.G: mask = 2; break; case TextureInspector.PreviewMode.B: mask = 4; break; case TextureInspector.PreviewMode.A: mask = 8; break; } m_Material.SetFloat(s_ShaderColorMask, (float)mask); }
public void OnPreviewGUI(Texture t, Rect r, GUIStyle background, float exposure, TextureInspector.PreviewMode previewMode, float mipLevel) { if (t == null) { return; } if (!SystemInfo.supports2DArrayTextures) { EditorGUI.DropShadowLabel(new Rect(r.x, r.y, r.width, 40), "2D texture array preview not supported"); return; } InitPreviewMaterialIfNeeded(); m_Material.mainTexture = t; int effectiveSlice = GetEffectiveSlice(t); m_Material.SetFloat(s_ShaderSliceIndex, (float)effectiveSlice); m_Material.SetFloat(s_ShaderToSrgb, QualitySettings.activeColorSpace == ColorSpace.Linear ? 1.0f : 0.0f); m_Material.SetFloat(s_ShaderIsNormalMap, TextureInspector.IsNormalMap(t) ? 1.0f : 0.0f); SetShaderColorMask(previewMode); int texWidth = Mathf.Max(t.width, 1); int texHeight = Mathf.Max(t.height, 1); float effectiveMipLevel = GetMipLevelForRendering(t, mipLevel); float zoomLevel = Mathf.Min(Mathf.Min(r.width / texWidth, r.height / texHeight), 1); Rect wantedRect = new Rect(r.x, r.y, texWidth * zoomLevel, texHeight * zoomLevel); PreviewGUI.BeginScrollView(r, m_Pos, wantedRect, "PreHorizontalScrollbar", "PreHorizontalScrollbarThumb"); FilterMode oldFilter = t.filterMode; TextureUtil.SetFilterModeNoDirty(t, FilterMode.Point); EditorGUI.DrawPreviewTexture(wantedRect, t, m_Material, ScaleMode.StretchToFill, 0, effectiveMipLevel, UnityEngine.Rendering.ColorWriteMask.All, exposure); TextureUtil.SetFilterModeNoDirty(t, oldFilter); m_Pos = PreviewGUI.EndScrollView(); if (effectiveSlice != 0 || (int)effectiveMipLevel != 0) { EditorGUI.DropShadowLabel(new Rect(r.x, r.y + 10, r.width, 30), "Slice " + effectiveSlice + "\nMip " + effectiveMipLevel); } }