Exemplo n.º 1
0
        public void Render()
        {
                        #if (DEBUG)
            if (ProjectionMatrix == null)
            {
                Logger.Log("No projection matrix is set!", Severity.Warning);
            }
                        #endif

            Shader.Use();
            Shader.SetProjectionMatrix(ProjectionMatrix);
            VAO.Bind();

            if (IsDirty())
            {
                BuildMesh();
            }

            for (int i = 0; i < Textures.Count; i++)
            {
                if (Textures[i] != null)
                {
                    Textures[i].Bind(i);
                }
            }

            if (Atlas != null)
            {
                Shader.SetUniform("atlasSize", Atlas.GetWidth(), Atlas.GetHeight());
            }

            for (int i = 0; i < Math.Min(VBOs.Count, EBOs.Count); i++)
            {
                if (VBOs[i].GetSize() == 0 || EBOs[i].GetSize() == 0)
                {
                    return;
                }

                VAO.Clear();

                GL.DrawElements(PrimitiveType.Triangles, EBOs[i].GetSize(), DrawElementsType.UnsignedInt, 0);
            }
        }