Exemplo n.º 1
0
    private bool Less(List <string> args, Textbox originTextbox)
    {
        float n1      = 0f;
        float n2      = 0f;
        bool  success = float.TryParse(originTextbox.ParseSection(args[0]), out n1) &&
                        float.TryParse(originTextbox.ParseSection(args[1]), out n2);

        if (!success)
        {
            return(false);
        }
        return(n1 < n2);
    }
Exemplo n.º 2
0
    public override string PerformAction(string actionString, Textbox originTextbox)
    {
        List <string> args = ExtractArgs(actionString, condition);

        if (args.Count != 2)
        {
            Debug.Log("INVALID ADD VARIABLE COMMAND, Need 2 Args <ADD FLOAT FLOAT> got: " + args.Count);
            return("");
        }
        float n1      = 0f;
        float n2      = 0f;
        bool  success = float.TryParse(originTextbox.ParseSection(args[0]), out n1) &&
                        float.TryParse(originTextbox.ParseSection(args[1]), out n2);

        if (!success)
        {
            return("ERROR");
        }
        if (condition == "+")
        {
            return((add(n1, n2)).ToString());
        }
        else if (condition == "-")
        {
            return((subtract(n1, n2)).ToString());
        }
        else if (condition == "*")
        {
            return((multiply(n1, n2)).ToString());
        }
        else if (condition == "/")
        {
            return((divide(n1, n2)).ToString());
        }
        else if (condition == "%")
        {
            return((modulo(n1, n2)).ToString());
        }
        return("");
    }
Exemplo n.º 3
0
Arquivo: DAIf.cs Projeto: sdasd30/TSSG
    public override string PerformAction(string actionString, Textbox originTextbox)
    {
        List <string> args = ExtractArgs(actionString, "IF");

        if (args.Count < 2 || args.Count > 3)
        {
            Debug.Log("INVALID SET VARIABLE COMMAND, Need 2-3 Args <IF CONDITION THENACTION OPTIONALELSE> got: " + args.Count + "arguments.");
            return("");
        }
        string cond = originTextbox.ParseSection(args[0]);

        if (cond == "T")
        {
            return(originTextbox.ParseSection(args[1]));
        }
        else if (args.Count == 3)
        {
            return(originTextbox.ParseSection(args[2]));
        }
        else
        {
            return("");
        }
    }
Exemplo n.º 4
0
    public override string PerformAction(string actionString, Textbox originTextbox)
    {
        List <string> args = ExtractArgs(actionString, "VARCHK");

        if (args.Count != 3)
        {
            Debug.Log("INVALID SET VARIABLE COMMAND, Need 3 or 4 Args <IF VARIABLE EQUALTOVAL THENACTION ELSE> got: " + args.Count + "arguments.");
            return("");
        }
        string s = SaveObjManager.PublicVars().GetString(args [0]);

        if (s.Length > 0 || s != args[1])
        {
            return(originTextbox.ParseSection(args[2]));
        }
        else if (args.Count == 4)
        {
            return(originTextbox.ParseSection(args[3]));
        }
        else
        {
            return("");
        }
    }
Exemplo n.º 5
0
    public override string PerformAction(string actionString, Textbox originTextbox)
    {
        List <string> args = ExtractArgs(actionString, condition);

        if (args.Count < 2)
        {
            if (condition == "ITEMEQUIP")
            {
                Debug.Log("INVALID ITEM VARIABLE COMMAND, Need 2 or 3 Args <" + condition + " USER ITEMNAME SLOTNAME> got: " + args.Count);
            }
            else
            {
                Debug.Log("INVALID ITEM VARIABLE COMMAND, Need 2 or 3 Args <" + condition + " USER ITEMNAME STACKNUMBER> got: " + args.Count);
            }
            return("");
        }
        GameObject user     = GameObject.Find(originTextbox.ParseSection(args[0]));
        string     itemName = originTextbox.ParseSection(args[1]);

        if (user == null || user.GetComponent <InventoryHolder>() == null || (GameObject)Resources.Load(itemName) == null)
        {
            return("");
        }
        GameObject item = (GameObject)Resources.Load(itemName);

        if (item.GetComponent <Item>() == null)
        {
            return("ERROR Item not found");
        }
        int    stack = 1;
        string slot  = "";

        if (condition == "ITEMEQUIP")
        {
            slot = originTextbox.ParseSection(args[2]);
        }
        else
        {
            int.TryParse(originTextbox.ParseSection(args[2]), out stack);
        }
        if (condition == "ITEMNUM")
        {
            return(itemNum(user.GetComponent <InventoryHolder>(), item, stack));
        }
        else if (condition == "ITEMHAS")
        {
            return(itemHas(user.GetComponent <InventoryHolder>(), item, stack));
        }
        else if (condition == "ITEMGIVE")
        {
            itemGive(user.GetComponent <InventoryHolder>(), item, stack);
        }
        else if (condition == "ITEMTAKE")
        {
            itemTake(user.GetComponent <InventoryHolder>(), item, stack);
        }
        else if (condition == "ITEMEQUIP")
        {
            itemEqp(user.GetComponent <InventoryHolder>(), item, slot);
        }
        return("");
    }