// Start is called before the first frame update void Start() { rowObjectPool = GetComponent <RowObjectPool>(); textObjectPool = GetComponent <TextObjectPool>(); BuscarArchivo(); }
// Use this for initialization void Start() { deg_perqueue = 360 / n_queues; deg_offset = deg_perqueue / 2; queues = new List <Queue <BaseNote> >(); for (int i = 0; i < n_queues; i++) { queues.Add(new Queue <BaseNote>()); } particleEmitter = GetComponent <RingEmitParticles>(); ringAnim = GetComponent <Animator>(); pool = FindObjectOfType <TextObjectPool>(); //LoadMusicScore("light 70s.csv"); //LoadBackgroundPic("Snowflake3_1280x720.jpg"); //LoadMusic("raja_ffm_-_the_light.mp3"); }