private void ClearTextInputVars()
 {
     this.m_inputActive            = false;
     this.m_inputFocused           = false;
     this.m_inputOwner             = null;
     this.m_inputMaxCharacters     = 0;
     this.m_inputUpdatedCallback   = null;
     this.m_inputCompletedCallback = null;
     this.m_inputCanceledCallback  = null;
 }
 public void UseTextInput(TextInputParams parms, bool force = false)
 {
     if (force || (parms.m_owner != this.m_inputOwner))
     {
         if ((this.m_inputOwner != null) && (this.m_inputOwner != parms.m_owner))
         {
             this.ObjectCancelTextInput(parms.m_owner);
         }
         this.m_inputOwner              = parms.m_owner;
         this.m_inputUpdatedCallback    = parms.m_updatedCallback;
         this.m_inputPreprocessCallback = parms.m_preprocessCallback;
         this.m_inputCompletedCallback  = parms.m_completedCallback;
         this.m_inputCanceledCallback   = parms.m_canceledCallback;
         this.m_inputPassword           = parms.m_password;
         this.m_inputNumber             = parms.m_number;
         this.m_inputMultiLine          = parms.m_multiLine;
         this.m_inputActive             = true;
         this.m_inputFocused            = false;
         if (parms.m_text == null)
         {
         }
         this.m_inputText                = string.Empty;
         this.m_inputNormalizedRect      = parms.m_rect;
         this.m_inputInitialScreenSize.x = Screen.width;
         this.m_inputInitialScreenSize.y = Screen.height;
         this.m_inputMaxCharacters       = parms.m_maxCharacters;
         this.m_inputColor               = parms.m_color;
         TextAnchor?alignment = parms.m_alignment;
         this.m_inputAlignment = !alignment.HasValue ? this.m_defaultInputAlignment : alignment.Value;
         if (parms.m_font == null)
         {
         }
         this.m_inputFont                = this.m_defaultInputFont;
         this.m_inputNeedsFocus          = true;
         this.m_inputIgnoreState         = TextInputIgnoreState.INVALID;
         this.m_inputKeepFocusOnComplete = parms.m_inputKeepFocusOnComplete;
         if (this.IsTextInputPassword())
         {
             Input.imeCompositionMode = IMECompositionMode.Off;
         }
         this.m_hideVirtualKeyboardOnComplete = parms.m_hideVirtualKeyboardOnComplete;
         if (Get().IsTouchMode() && parms.m_showVirtualKeyboard)
         {
             W8Touch.Get().ShowKeyboard();
         }
     }
 }
 private void CancelTextInput(bool userRequested, GameObject requester)
 {
     if (this.IsTextInputPassword())
     {
         Input.imeCompositionMode = IMECompositionMode.Auto;
     }
     if ((requester != null) && (requester == this.m_inputOwner))
     {
         this.ClearTextInputVars();
     }
     else
     {
         TextInputCanceledCallback inputCanceledCallback = this.m_inputCanceledCallback;
         this.ClearTextInputVars();
         if (inputCanceledCallback != null)
         {
             inputCanceledCallback(userRequested, requester);
         }
     }
     if (this.IsTouchMode())
     {
         W8Touch.Get().HideKeyboard();
     }
 }