public void CheckFruit()
 {
     if (dungeon_stuff.has_fruit > 0)
     {
         cow.GetComponent <Following>().enabled = true;
         cow.GetComponent <Following>().target  = player.GetComponent <Followers>().LastFollower();
         cow.GetComponent <Following>().SetTarget();
         player.GetComponent <Followers>().AddFollower(cow);
         dungeon_stuff.GetCow();
         dungeon_stuff.has_fruit--;
         notification.AddText("You hold out a fresh vine fruit and the beast happily consumes it.");
         notification.AddText("It begins following you around.");
         gameObject.SetActive(false);
     }
 }