protected void OnTextChanged(object sender, EventArgs e) { TextChanged.Fire(this, new TextChangedEventArgs() { Text = editor.Text }); }
protected void OnTextChanged(object sender, EventArgs e) { // TODO: Fix this hardcoded language name and generalize with how editors are handled. TextChanged.Fire(this, new TextChangedEventArgs() { Language = "C#", Text = editor.Text }); }
protected void OnTextChanged(object sender, EventArgs e) { ScintillaEditor editor = (ScintillaEditor)sender; TextChanged.Fire(this, new TextChangedEventArgs() { Language = editor.Language, Text = editor.Text }); }