Exemplo n.º 1
0
        private void createTextBlocks(Player i_Player)
        {
            Vector2     delta     = new Vector2(k_SpaceBetweenUIObject, k_SpaceBetweenUIObject * (1f + (k_SpaceBetweenTextBlocks * ((float)i_Player.Index))));
            string      msg       = string.Format(k_FontText, i_Player.Index + 1, 0);
            TextBlockcs scoreText = new TextBlockcs(k_FontAssetName, Game, delta, msg, i_Player.Color);

            this.Add(scoreText);
            r_Scores.Add(scoreText);
        }
Exemplo n.º 2
0
 private void creatTextBlocks()
 {
     this.Add(m_BigTextBlockcs   = new TextBlockcs(k_BigFontAssetName, Game, k_BigFontText, Color.White));
     this.Add(m_SmallTextBlockcs = new TextBlockcs(k_SmallFontAssetName, Game, k_SmallFontText, Color.White));
 }
        private void creatTextBlock(int i_Level)
        {
            string msg = string.Format(k_FontText, i_Level);

            this.Add(m_TextBlockcs = new TextBlockcs(k_FontAssetName, Game, Vector2.Zero, msg, Color.Yellow));
        }
Exemplo n.º 4
0
 public WelcomeScreen(Game i_Game)
     : base(i_Game)
 {
     this.Add(m_WelcomeMessage     = new Sprite2D(@"Sprites\Titles\WelcomeMenu", i_Game));
     this.Add(m_TextBlockcsButtoms = new TextBlockcs(k_FontAssetName, i_Game, k_PreesButtomsText, Color.Yellow));
 }
Exemplo n.º 5
0
 private void creatTextBlocks()
 {
     m_TextBlockcsOne = new TextBlockcs(k_SmallFontAssetName, Game, k_SummryText, Color.White);
     m_TextBlockcsTwo = new TextBlockcs(k_SmallFontAssetName, Game, k_KeysText, Color.Yellow);
 }