Exemplo n.º 1
0
 internal TextCanvas(int vao, int vbo)
 {
     alignHorizontal = TextAlignHorizontal.Left;
     alignVertical   = TextAlignVertical.Center;
     VAO             = vao;
     VBO             = vbo;
 }
Exemplo n.º 2
0
        internal void Render(float x, float y, float width, float height, SpriteFont font, TextAlignHorizontal align, Color textColor, Color hotKeyColor)
        {
            Vector2 fullSize = font.MeasureString(text1 + hotkeyText + text2);

             Vector2 size1 = font.MeasureString(text1);
             Vector2 size2 = font.MeasureString(hotkeyText);

             Vector2 position = new Vector2(0, y - 3);
             if (height > 0)
            position.Y = y + ((float)height / 2.0f - fullSize.Y / 2.0f);

             switch (align)
             {
            case TextAlignHorizontal.Center:
               position.X = x + ((float)width / 2.0f - fullSize.X / 2.0f);
               break;

            case TextAlignHorizontal.Left:
               position.X = x;
               break;

            case TextAlignHorizontal.Right:
               position.X = x + ((float)width - fullSize.X);
               break;
             }

             MainGame.SpriteBatch.Begin (SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointWrap, DepthStencilState.None, RasterizerState.CullCounterClockwise);

             FontRenderer.DrawString (font, text1, position.X, position.Y, textColor);

             if (string.IsNullOrEmpty(hotkeyText) == false)
             {
            FontRenderer.DrawString (font, hotkeyText, (position.X + size1.X), position.Y, hotKeyColor);
             }

             if (string.IsNullOrEmpty(text2) == false)
             {
            FontRenderer.DrawString (font, text2, (position.X + size1.X + size2.X), position.Y, textColor);
             }

             MainGame.SpriteBatch.End ();
        }
Exemplo n.º 3
0
 internal UILabel(string setText)
 {
     colText   = new UIColorizedText(setText);
     font      = MainGame.DefaultFont;
     TextAlign = TextAlignHorizontal.Center;
 }
Exemplo n.º 4
0
        internal void Render(float x, float y, float width, float height, SpriteFont font, TextAlignHorizontal align, Color textColor, Color hotKeyColor)
        {
            Vector2 fullSize = font.MeasureString(text1 + hotkeyText + text2);

            Vector2 size1 = font.MeasureString(text1);
            Vector2 size2 = font.MeasureString(hotkeyText);

            Vector2 position = new Vector2(0, y - 3);

            if (height > 0)
            {
                position.Y = y + ((float)height / 2.0f - fullSize.Y / 2.0f);
            }

            switch (align)
            {
            case TextAlignHorizontal.Center:
                position.X = x + ((float)width / 2.0f - fullSize.X / 2.0f);
                break;

            case TextAlignHorizontal.Left:
                position.X = x;
                break;

            case TextAlignHorizontal.Right:
                position.X = x + ((float)width - fullSize.X);
                break;
            }

            MainGame.SpriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointWrap, DepthStencilState.None, RasterizerState.CullCounterClockwise);

            FontRenderer.DrawString(font, text1, position.X, position.Y, textColor);

            if (string.IsNullOrEmpty(hotkeyText) == false)
            {
                FontRenderer.DrawString(font, hotkeyText, (position.X + size1.X), position.Y, hotKeyColor);
            }

            if (string.IsNullOrEmpty(text2) == false)
            {
                FontRenderer.DrawString(font, text2, (position.X + size1.X + size2.X), position.Y, textColor);
            }

            MainGame.SpriteBatch.End();
        }