Exemplo n.º 1
0
        protected override void Update(GameTime gameTime)
        {
            base.Update(gameTime);

            if (!IsActive)
            {
                return;
            }

            var ms = Mouse.GetState();

            if (ms.LeftButton == ButtonState.Pressed)
            {
                BottomRight = new Vector2(ms.X, ms.Y);
            }
            else if (ms.RightButton == ButtonState.Pressed)
            {
                TopLeft = new Vector2(ms.X, ms.Y);
            }

            var ks = Keyboard.GetState();

            Alignment.Update(ref ks);
            CharacterWrap.Update(ref ks);
            WordWrap.Update(ref ks);
            FreeType.Update(ref ks);
            ShowOutlines.Update(ref ks);
            Hinting.Update(ref ks);
            Which.Update(ref ks);
            Margin.Update(ref ks);
            Indent.Update(ref ks);

            var newSize = Arithmetic.Clamp(20 + (ms.ScrollWheelValue / 56f), 6, 200);

            newSize = Arithmetic.Clamp(9 + (ms.ScrollWheelValue / 100f), 4, 200);
            var font = ((FreeTypeFont)LatinFont);

            if (newSize != font.SizePoints)
            {
                font.SizePoints = newSize;
                Text.Invalidate();
                Text2.Invalidate();
            }
        }
Exemplo n.º 2
0
        protected override void Initialize()
        {
            Materials = new DefaultMaterialSet(Services);

            base.Initialize();

            Alignment.Pressed += (s, e) => {
                Text2.Alignment = Text.Alignment = (HorizontalAlignment)(((int)Text.Alignment + 1) % 3);
            };
            CharacterWrap.Pressed += (s, e) => {
                Text2.CharacterWrap = Text.CharacterWrap = !Text.CharacterWrap;
            };
            WordWrap.Pressed += (s, e) => {
                Text2.WordWrap = Text.WordWrap = !Text.WordWrap;
            };
            FreeType.Pressed += (s, e) => {
                if (Text.GlyphSource == SpriteFont)
                {
                    Text2.GlyphSource = Text.GlyphSource = FallbackFont;
                }
                else
                {
                    Text2.GlyphSource = Text.GlyphSource = SpriteFont;
                }
            };
            Hinting.Pressed += (s, e) => {
                var ftf = (FreeTypeFont)LatinFont;
                ftf.Hinting = !ftf.Hinting;
                ftf.Invalidate();
                ftf         = (FreeTypeFont)UniFont;
                ftf.Hinting = !ftf.Hinting;
                ftf.Invalidate();
                Text.Invalidate();
                Text2.Invalidate();
            };
            Margin.Pressed += (s, e) => {
                var ftf = (FreeTypeFont)LatinFont;
                ftf.GlyphMargin = (ftf.GlyphMargin + 1) % 6;
                ftf.Invalidate();
                Text.Invalidate();
                Text2.Invalidate();
            };
        }