// https://www.opengl.org/wiki/GLAPI/glTexStorage2D /// <summary> /// simultaneously specify storage for all levels of a two-dimensional or one-dimensional array texture /// </summary> /// <param name="target"></param> /// <param name="levels"></param> /// <param name="internalformat"></param> /// <param name="width"></param> /// <param name="height"></param> public static void TexStorage2D(TexStorage2DTarget target, int levels, uint internalformat, int width, int height) { TexStorage2D((uint)target, levels, internalformat, width, height); }
// https://www.opengl.org/wiki/GLAPI/glTexStorage2D /// <summary> /// simultaneously specify storage for all levels of a two-dimensional or one-dimensional array texture /// </summary> /// <param name="target"></param> /// <param name="levels"></param> /// <param name="internalformat"></param> /// <param name="width"></param> /// <param name="height"></param> public static void TexStorage2D(TexStorage2DTarget target, int levels, uint internalformat, int width, int height) { TexStorage2D((uint)target, levels, internalformat, width, height); }