Exemplo n.º 1
0
 // https://www.opengl.org/wiki/GLAPI/glTexStorage2D
 /// <summary>
 /// simultaneously specify storage for all levels of a two-dimensional or one-dimensional array texture
 /// </summary>
 /// <param name="target"></param>
 /// <param name="levels"></param>
 /// <param name="internalformat"></param>
 /// <param name="width"></param>
 /// <param name="height"></param>
 public static void TexStorage2D(TexStorage2DTarget target, int levels, uint internalformat, int width, int height)
 {
     TexStorage2D((uint)target, levels, internalformat, width, height);
 }
Exemplo n.º 2
0
 // https://www.opengl.org/wiki/GLAPI/glTexStorage2D
 /// <summary>
 /// simultaneously specify storage for all levels of a two-dimensional or one-dimensional array texture
 /// </summary>
 /// <param name="target"></param>
 /// <param name="levels"></param>
 /// <param name="internalformat"></param>
 /// <param name="width"></param>
 /// <param name="height"></param>
 public static void TexStorage2D(TexStorage2DTarget target, int levels, uint internalformat, int width, int height)
 {
     TexStorage2D((uint)target, levels, internalformat, width, height);
 }