Exemplo n.º 1
0
        //fragen wieso point und logik von rendershape top sowie rotation erklären
        public override void RotateTetromino(RotationState currentRotationState)
        {
            Point oldLocation = new Point(Shape[0].Left, Shape[0].Top);

            if (currentRotationState == RotationState.Default)
            {
                if (Shape[0].Left + TetrisConfig.BlockSize * 3 < TetrisConfig.getFieldWidth())
                {
                    for (int i = 1; i < Shape.Length; i++)
                    {
                        Shape[i].Top  = oldLocation.Y;
                        Shape[i].Left = oldLocation.X + i * TetrisConfig.BlockSize;
                    }
                    this.RotationState = RotationState.Left;
                }
            }
            else
            {
                for (int i = 1; i < Shape.Length; i++)
                {
                    Shape[i].Left = oldLocation.X;
                    Shape[i].Top  = oldLocation.Y + i * TetrisConfig.BlockSize;
                }
                this.RotationState = RotationState.Default;
            }
        }
Exemplo n.º 2
0
        public override void RotateTetromino(RotationState currentRotationState)
        {
            Point oldLocation = new Point(Shape[0].Left, Shape[0].Top);

            if (currentRotationState == RotationState.Default)
            {
                if (Shape[0].Left >= TetrisConfig.BlockSize)
                {
                    for (int i = 0; i < Shape.Length; i++)
                    {
                        Shape[i].Top = oldLocation.Y + (i - 1) * TetrisConfig.BlockSize;
                        if (i >= 2)
                        {
                            Shape[i].Top = oldLocation.Y + (i - 2) * TetrisConfig.BlockSize;
                        }
                        Shape[i].Left = oldLocation.X;
                        if (i >= 2)
                        {
                            Shape[i].Left = oldLocation.X - TetrisConfig.BlockSize;
                        }
                    }
                    this.RotationState = RotationState.Left;
                }
            }
            else
            {
                if (Shape[0].Left + TetrisConfig.BlockSize * 2 <= TetrisConfig.getFieldWidth())
                {
                    for (int i = 0; i < Shape.Length; i++)
                    {
                        Shape[i].Left = oldLocation.X - i * TetrisConfig.BlockSize;
                        if (i >= 2)
                        {
                            Shape[i].Left = oldLocation.X + (i - 2) * TetrisConfig.BlockSize;
                        }
                        Shape[i].Top = oldLocation.Y + TetrisConfig.BlockSize;
                        if (i >= 2)
                        {
                            Shape[i].Top = oldLocation.Y + 2 * TetrisConfig.BlockSize;
                        }
                    }
                    this.RotationState = RotationState.Default;
                }
            }
        }
Exemplo n.º 3
0
        public void MoveTetromino(MovingDirections movingDirection)
        {
            switch (movingDirection)
            {
            case MovingDirections.Left:
                bool allowMovementLeft = true;
                foreach (Block block in Shape)
                {
                    if (block.Left <= 0)
                    {
                        allowMovementLeft = false;
                    }
                }

                if (!allowMovementLeft)
                {
                    return;
                }
                else
                {
                    foreach (Block block in Shape)
                    {
                        block.MoveBlock(movingDirection);
                    }
                }

                break;

            case MovingDirections.Right:
                bool allowMovementRight = true;
                foreach (Block block in Shape)
                {
                    if (block.Right >= TetrisConfig.getFieldWidth())
                    {
                        allowMovementRight = false;
                    }
                }

                if (!allowMovementRight)
                {
                    return;
                }
                else
                {
                    foreach (Block block in Shape)
                    {
                        block.MoveBlock(movingDirection);
                    }
                }
                break;

            case MovingDirections.Down:
                bool allowMovementDown = true;
                foreach (Block block in Shape)
                {
                    if (block.Bottom >= TetrisConfig.getFieldHeight())
                    {
                        allowMovementDown = false;
                    }
                }

                if (!allowMovementDown)
                {
                    TetrominoDocked?.Invoke(this);
                    return;
                }
                else
                {
                    foreach (Block block in Shape)
                    {
                        block.MoveBlock(movingDirection);
                    }
                }
                break;

            default:
                break;
            }
        }
Exemplo n.º 4
0
        public override void RotateTetromino(RotationState currentRotationState)
        {
            Point oldLocation = new Point(Shape[0].Left, Shape[0].Top);

            if (currentRotationState == RotationState.Default)
            {
                if (Shape[0].Left + TetrisConfig.BlockSize < TetrisConfig.getFieldWidth())
                {
                    for (int i = 0; i < Shape.Length; i++)
                    {
                        Shape[i].Left = oldLocation.X + (i - 1) * TetrisConfig.BlockSize;
                        Shape[i].Top  = oldLocation.Y + TetrisConfig.BlockSize;
                        if (i == 3)
                        {
                            Shape[i].Left = oldLocation.X - TetrisConfig.BlockSize;
                            Shape[i].Top  = oldLocation.Y;
                        }
                    }
                    this.RotationState = RotationState.Right;
                }
            }
            else if (currentRotationState == RotationState.Right)
            {
                for (int i = 0; i < Shape.Length; i++)
                {
                    Shape[i].Left = oldLocation.X + TetrisConfig.BlockSize;
                    Shape[i].Top  = oldLocation.Y + (i - 1) * TetrisConfig.BlockSize;
                    if (i == 3)
                    {
                        Shape[i].Left = oldLocation.X + 2 * TetrisConfig.BlockSize;
                        Shape[i].Top  = oldLocation.Y - TetrisConfig.BlockSize;
                    }
                }
                this.RotationState = RotationState.Down;
            }
            else if (currentRotationState == RotationState.Down)
            {
                if (Shape[0].Left - TetrisConfig.BlockSize >= 0)
                {
                    for (int i = 0; i < Shape.Length; i++)
                    {
                        Shape[i].Left = oldLocation.X + (i - 1) * TetrisConfig.BlockSize;
                        Shape[i].Top  = oldLocation.Y + TetrisConfig.BlockSize;
                        if (i == 3)
                        {
                            Shape[i].Left = oldLocation.X + TetrisConfig.BlockSize;
                            Shape[i].Top  = oldLocation.Y + 2 * TetrisConfig.BlockSize;
                        }
                    }
                    this.RotationState = RotationState.Left;
                }
            }
            else
            {
                for (int i = 0; i < Shape.Length; i++)
                {
                    Shape[i].Top  = oldLocation.Y + (i - 1) * TetrisConfig.BlockSize;
                    Shape[i].Left = oldLocation.X + TetrisConfig.BlockSize;
                    if (i == 3)
                    {
                        Shape[i].Left = oldLocation.X;
                        Shape[i].Top  = oldLocation.Y + TetrisConfig.BlockSize;
                    }
                }
                this.RotationState = RotationState.Default;
            }
        }