private static bool TetOk(Tet tet) { double cutoff = 0.95; foreach (Vector3D v in tet.Verts) { if (Tolerance.GreaterThan(v.Z, 0) || v.Abs() > cutoff) { return(false); } } return(true); }
private static void ReflectRecursive(int level, List <Tet> tets, Dictionary <Tet, int> completedTets, H3.Settings settings) { // Breadth first recursion. if (0 == tets.Count) { return; } level++; List <Tet> reflected = new List <Tet>(); foreach (Tet tet in tets) { foreach (Sphere facetSphere in tet.Faces) { if (facetSphere == null) { throw new System.Exception("Unexpected."); } if (completedTets.Count > settings.MaxCells) { return; } Tet newTet = tet.Clone(); newTet.Reflect(facetSphere); if (completedTets.Keys.Contains(newTet) || !TetOk(newTet)) { continue; } reflected.Add(newTet); completedTets.Add(newTet, level); } } ReflectRecursive(level, reflected, completedTets, settings); }
public static void Generate(EHoneycomb honeycomb, H3.Settings settings) { // XXX - Block the same as in H3. Share code better. H3.Cell template = null; { int p, q, r; Honeycomb.PQR(honeycomb, out p, out q, out r); // Get data we need to generate the honeycomb. Polytope.Projection projection = Polytope.Projection.FaceCentered; double phi, chi, psi; H3.HoneycombData(honeycomb, out phi, out chi, out psi); H3.SetupCentering(honeycomb, settings, phi, chi, psi, ref projection); Tiling tiling = new Tiling(); TilingConfig config = new TilingConfig(p, q); tiling.GenerateInternal(config, projection); H3.Cell first = new H3.Cell(p, H3.GenFacets(tiling)); first.ToSphere(); // Work in ball model. first.ScaleToCircumSphere(1.0); first.ApplyMobius(settings.Mobius); template = first; } // Center Vector3D center = template.Center; // Face H3.Cell.Facet facet = template.Facets[0]; Sphere s = H3Models.Ball.OrthogonalSphereInterior(facet.Verts[0], facet.Verts[1], facet.Verts[2]); Vector3D face = s.Center; face.Normalize(); face *= DistOriginToOrthogonalSphere(s.Radius); // Edge Circle3D c; H3Models.Ball.OrthogonalCircleInterior(facet.Verts[0], facet.Verts[1], out c); Vector3D edge = c.Center; edge.Normalize(); edge *= DistOriginToOrthogonalSphere(c.Radius); // Vertex Vector3D vertex = facet.Verts[0]; Tet fundamental = new Tet(center, face, edge, vertex); // Recurse. int level = 1; Dictionary <Tet, int> completedTets = new Dictionary <Tet, int>(new TetEqualityComparer()); completedTets.Add(fundamental, level); List <Tet> tets = new List <Tet>(); tets.Add(fundamental); ReflectRecursive(level, tets, completedTets, settings); Shapeways mesh = new Shapeways(); foreach (KeyValuePair <Tet, int> kvp in completedTets) { if (Utils.Odd(kvp.Value)) { continue; } Tet tet = kvp.Key; // XXX - really want sphere surfaces here. mesh.Mesh.Triangles.Add(new Mesh.Triangle(tet.Verts[0], tet.Verts[1], tet.Verts[2])); mesh.Mesh.Triangles.Add(new Mesh.Triangle(tet.Verts[0], tet.Verts[3], tet.Verts[1])); mesh.Mesh.Triangles.Add(new Mesh.Triangle(tet.Verts[0], tet.Verts[2], tet.Verts[3])); mesh.Mesh.Triangles.Add(new Mesh.Triangle(tet.Verts[1], tet.Verts[3], tet.Verts[2])); } mesh.Mesh.Scale(settings.Scale); STL.SaveMeshToSTL(mesh.Mesh, H3.m_baseDir + "fundamental" + ".stl"); }